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(+1)

Really fun play on the theme of being out of control, and I like how the narrative in it hints at real life experiences as that makes it quite relatable. 

Specific things I enjoyed:

  1. I really enjoyed having the sound affects there as an indicator of how my movements worked - it acted as nice telegraphing about when I hit a blocker or couldn't move further. This made transitions between blocks very clear and easy to keep track of. 
  2. I also enjoyed that the initial levels acted as a tutorial to get me into the game's mechanics with a clear understanding of what I could/couldn't do.

Given that this is for a game jam, I know time is tight, but here some things that could be improved on with further iteration to make the gaming experience even better:

  1. Some telegraphing as to how the enemies/NPCs are going to move: This might make it easier to play out the levels in my mind before jumping in - especially because I do have limited moves. Specifically, the telegraphing around the blue block NPC, as I initially thought he was an enemy that I had to stay away from.
  2. Clearer copy that explains the mechanics and how to restart: I wasn't sure how to restart in the middle of the level if I felt like I had lost. And even with the tutorial, I'm not sure what the 's' mechanic is supposed to do because the copy linked to the narrative and not so much to explaining the mechanic. 
  3. Clearer explanation of when my held in button will stop counting as a previous step: Sometimes I was able to hold in a key for an entire level, but other times it stopped working and I had to use another move. It would be cool if there was an explanation about when the held in button will stop working - so I can plan when I need to use another move to get through the level. 

Overall, really fun play - and love the sprites and their sound effects that guide me through the game!