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I had a lot of fun on the colorblind-puzzle mode, the others felt frustrating? (I'm very tired after the jam, this might have affected my perception of the other modes). I like the idea, but it seems really hard to find the right balance where it's still chaotic and you feel losing control, but is still engaging instead of frustrating. I might try it again tomorrow... I found myself getting into a fun rhythm, it feels like a game one could play for hours- In any case, the execution is really good, great job!

A minor thing; this is more of a problem to do with itch.io's interface, but on the web version the "check the GMTK's" label gets in the way of the rightmost blocks if I want to see the whole screen.

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Thanks for the feedback! I agree with a lot of your points. The colorblind mode started as the "original",  I didn't implement the feature until I starting adding polish and needed a way to make the blocks stand out against each other. So I had this idea which knocks out two issues at once!

I see! It's interesting how a game's design changes as they're being developed, and this is a side most of us don't get to see when playing the end results. In terms of the colorful mode... It feels like my brain is wired to put things of a color in a box of the same color, which makes it really counterintuitive to avoid doing that, especially with time pressure. A bit like that challenge where you have to say the color of a word, the word being a different color.

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Yeah, and I agree that it feels weird when part of the difficulty is fighting against your brain's wires. I think in an improved version I would revisit it.

I love behind the scenes stuff, and I plan on making a dev's commentary tonight about it. I had a lot of fun making it!

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So you would say that you're *not in control* when it comes to color matching? ;)