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Hi Jon1renicus, thanks for the feedback!

On a couple of the things that you mentioned that are more in the bug-direction:

  1. I'll look into the issue with audio muting when you alt-tab
  2. We're aware that large groups of enemies often get stuck in doors and small gaps, and we're thinking about ways to have the AI handle that better
  3. Dancing right now just progresses time, it's basically like the "skip turn" action.
Otherwise, congrats on completing the campaign! Most of your other points (like more dialogue variety and a better UI explaination) are on our radar already - in fact the Bad Language stretch goal that we reached during the campaign covered dialogue updates!