Hi Jon1renicus, thanks for the feedback!
On a couple of the things that you mentioned that are more in the bug-direction:
- I'll look into the issue with audio muting when you alt-tab
- We're aware that large groups of enemies often get stuck in doors and small gaps, and we're thinking about ways to have the AI handle that better
- Dancing right now just progresses time, it's basically like the "skip turn" action.
Otherwise, congrats on completing the campaign! Most of your other points (like more dialogue variety and a better UI explaination) are on our radar already - in fact the Bad Language stretch goal that we reached during the campaign covered dialogue updates!