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(1 edit)

I think this is a problem with two plugins working together. Basically, the health, mana, and tp bars can be drawn every second. When you increase the number of characters on screen, this workload increases. 

Even if you remove a character from the screen, if that character's data persists, the system can continue loading and processing that information. I made an update focused on this; just update the v4.5 file. This fix changes the bar update criteria and correctly clears the data when characters are removed. I hope this resolves the FPS drop.

Could you please download the file again and test it?

Good news, it does seem to work a lot better now. I went through about 8 summons before it slowed down to around 80 fps. So i'd say thats good enough. I will warn anyone who uses it though. You have to turn lighting effects for visustella in battle off. and the battle cursor/horror effects. They will conflict now. (not sure why it fights battle cursor).

Thank you for the assistance as always :)  The level thing is very helpful for what i wanted <3