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(+1)

Hi, thank you for your suggestions ❤️

The problem I ran into with the Variables is that for things like per-actor stats would start requiring a ton of variables to be set up as it would be 1 per actor per stat, and the enemies killed would be 1 per enemy, so I kind of scrapped the idea. You can use the plugin command or script calls to get the data into a variable when needed, if you need the value again you will have to keep using the script call or plugin command.

Looking at the documentation available, I see not all of them have script calls listed, you can get the enemies slain using the script:

$cgmz.calculateTotalExtraStat("individualEnemiesKilled")

and you can get the total death count using the script:

$cgmz.calculateTotalExtraStat("PAtimesDied")
(2 edits) (+1)

Both of these seems to work! Thank you very much. I've placed them—alongside the rest—inside the (Battle) Common Event called after each encounters. The only solution I could come for treasure gold, was to make it so that EACH chest has a variable addition (no script) based off the 'Gold Looted' part of your ExtraStats plugin. For EXP, for the sake of making things easier, Ill just focus on my main character on that one. 

So reasonably speaking, only the distinction of Weapons/Armor/Items bought isnt possible, as well as highest recorded DMG and total # of critical attacks dealt. You've basically got me most of what I wanted that I couldnt do on my own (and got me learning some more along the way). So once again, thank you. :) Happy with those as I wanted to replicate a DATA/PLAY ROOM of sort from one of my 2 favorite games.