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(1 edit) (+2)

Very cool.  It can get a bit disorienting in the narrower corridors.  I actually ran into the same problem with SI, and I managed to solve it by making the areas bigger, pulling the camera back from the character collider and adding lights in the ceiling to provide some way to orient the player.  Otherwise really awesome!  You guys did a lot in 9 hours, and it looks and plays great!