LOL, you TCG snake! Keep in mind scouts spend your own money (you prob noticed this). That’s a funny way to get lots of cards fast (and usually for a steal since that’s what scouts do) thanks for the feedback, i think QoL/polishing is a big focus for me post-itch.io launch. Glad to see people are seeing some of the mechanics available to them like removing store inventory (wasn’t sure people would dig around enough to notice!) employee logic could use some changes and polishing. I do think the game could be played many different ways so some mechanics will be under used which should be okay, the employee automation is pretty important though and grading is very profitable if you have a keen eye. “slower drip-feed of new features” is great feedback, I’m thinking the same thing, I don’t want to overload a new player (that’s why i added a pretty interactable tutorial recently to unlock new tabs)