I liked the game overall, but it definitely needs a slower drip-feed of new features and content- I unlocked all the game mechanics at rep level 2/6. Could also use some more QoL buttons. I found the best thing to do was hire all scouts, yoink all the cards from their shelves, get them all graded based on thier total value, and immediately resell them. Efficient but definitely not making use of all the game mechanics. Anyways, keep up the fine work.
LOL, you TCG snake! Keep in mind scouts spend your own money (you prob noticed this). That’s a funny way to get lots of cards fast (and usually for a steal since that’s what scouts do) thanks for the feedback, i think QoL/polishing is a big focus for me post-itch.io launch. Glad to see people are seeing some of the mechanics available to them like removing store inventory (wasn’t sure people would dig around enough to notice!) employee logic could use some changes and polishing. I do think the game could be played many different ways so some mechanics will be under used which should be okay, the employee automation is pretty important though and grading is very profitable if you have a keen eye. “slower drip-feed of new features” is great feedback, I’m thinking the same thing, I don’t want to overload a new player (that’s why i added a pretty interactable tutorial recently to unlock new tabs)