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(+2)

The tactics aspects were relatively clear, however it took me a second to figure out what the highlights meant. I was getting a bit confused about why wall tiles would sometimes block and other times not - ultimately I realized they weren't walls but some kind of valid movement based on the character? Regardless the visuals of the tiles were a bit confusing. I was mostly mixed up around the big orcs, cause the graphics made it seem like I was going to kill them, when I really needed to do two hits. Ultimately, some fun decisions around buying the right weapons, killing multiple enemies at once, but the difficulty got so tough, so fast, I figured it was designed to be unbeatable.
Here's a playtest

Hey, thanks so much for posting a video - that was really cool! 

Glad you mostly liked it! Yes, we know it could use some more work.  The deadline came up fast! 😂