I downloaded your game, but unfortunately there seems to be a visual bug that distorts everything. I'm not sure what could be causing it. I did extract the folder. I'm using Windows 11.

EDIT: I managed to figure it out. If anyone else has this issue, what I did was go to Windows Settings > System > Display > Graphics. I added the game's exe file to the list of programs and then changed the GPU Preference to High Performance.
As for the game itself, I managed to win my second playthrough! I read the description. I wasn't sure if the eyes were the ones I were supposed to avoid or look at, until I died by looking at them. Once I figured that out, I realized the Bloody Mary appears later with the sound cue and the candles appearing. Once I figured out how both the enemies worked, it became pretty easy. My strategy was if I saw the eyes, flip between the other three mirrors until I see the eyes again, and then avoid that mirror. If I heard the music, I would quickly turn to and stare mirror with the candles until Mary appeared. I was able to survive the 6 hours pretty easily after that.
I like the concept of using mirrors for a horror game. I think the issue is once I realized how the mechanics worked, it became too easy and the tension was lost. Since the game is based on reacting to visual and sound cues, maybe you could play with that. Like visuals flickering in the mirror, or you hear the Bloody Mary sound cue, but Mary doesn't actually appear. Basically trying to psych out the player to keep them on edge and guessing. Maybe other sound cues that are unrelated to either enemy but make you question if something is about to happen.
Since you mentioned Five Nights at Freddy's in another comment, you could also introduce some tradeoff mechanic like that game had. In that game, doors and lights drain power. Maybe this game could have something similar with lighting/unlighting candles and limited matches? Just some ideas.
I hope my suggestions were helpful! Nice job!
