This topic covers how players can submit suggestions and list bugs for this game

Cultivation Wuxia Incremental Game · By
Hey, I just tried this game 5 days ago and found it surprisingly enjoyable, I think this games gonna rise in popularity real soon if it's already this good having been posted a week ago, great work on this game! I made it to primordial flame before the content started lacking so decided to hold off for another few updates but so far I'd say the only things that bothered me were:
how constricting the alchemy is like I cant mass produce and it takes about 5 mins to make the first pill and I gotta go to the menu to collect only 1 it makes it really hard to level body refinement and I can't really multitask with it so I just end up having boatloads of materials
The map sometimes bugs out and won't let me move so I have to restart the app and the icons are also a little misleading like the bosses icons are way away from the location I have to be to fight them and same for guild quest icons for instance it'll say go directly to jin palace but the location I need to be for the quest is the lotus sect place
The dao element system, so I used main wind and got it to rank 7 but if I make another my main it takes away progress and set my wind back to level 3, furthermore the tip said that even sub elements should be able to reach level 5 but they stop at 3
Extra Ideas:
I would love some more engaging NPC interactions and relationships maybe some dual cultivation and other useful reasons for the player to engage with characters
Being able to make barrier formations to give you added benefits would be another fun use for materials too
I would like more places to explore with different beasts, drops or bonuses as well
At a certain stage of cultivation maybe you could send a body double to automate certain tasks for you too
Anyways that's all I got for now, keep up the good work! ☯️🧘
Any time, actually I just tried the updated version cause I'm hooked but this time I encountered another bug, so I was just farming to void then force rebirthing to get that extra .30 qi multi and eventually it stopped giving me any rebirth points, it's stuck at 2.5 I tried rebirthing it said it'd give me 425 points but alas I had 2.5, the weird thing is it actually lets me spend the 2.5 I do have it just won't go up, I also tried uninstalling and reinstalling then loading the save file I tried the file and text both but neither worked, that's all I know about it tho it carries over in the save file, if you got any insights on how I can fix it or need the save file let me know, it's all good if you can't but I hope this helps you to patch the bug at least cause I'm enjoying this one a lot 🐉
Oh yeah well basically at least it's the balancing of yin and yang and men are yang women are yin dominant so it is definitely intimate, also might've heard of similar concept called kundalini energy from Hinduism they have something similar called yab-yum, but it's basically sex just mindful sex it can be used to transcend pleasure or to dissolve into it
The rebirth feature isn’t a bug sorry. I intentionally made it so players couldn’t spam rebirth, since people might just keep rebirthing over and over and gain points (since backthen rebirth is a bit op). But I’ve removed that restriction and replaced it with something better.
And yes, I work fast because it’s a holiday! No work or classes, so I can focus the whole day
Hey I was just thinking about spirit beasts I'd like to see some special legendary ones I can catch or something fr and maybe if I make them divine they carry over between rebirths since they immortals now and also it seems spirit beasts are really weak RN they limited power by ranks and stars I guess but they just don't scale at all for late game except the beasts on the map but you can't catch those lol let me know if you make any changes to that system I think it could be a lot of fun but RN only Pixiu is very useful
Foe sure sounds good yeah I tried crushing all my qi stones I got about 1/1000th of enough to level from rank 8 to 9 lol and eggs definitely sound cool I remember in a manhua I read called demonic emperor the mc got a great one that way stole it from a thunder phoenix I think, it'll be good for late game spirit beasts especially, looking forward to that one maybe I can kill the bosses and have a chance to steal their eggs 🐉
Yo so I been doing a lot more side stuff since I seem to have peaked at embodiment creator and noted some more things:
Itch page for this game has the genre xiaxia instead of xianxia, I think this might be important for users to find it
The dao elements, I got wind dao to 10 and it didn't give me the achievement, all the sub elements are also capped at 3 but the tooltip says they should cap at 5, side note I also think maybe since daos take so long to master maybe maxing them they can carry over, maybe add like an icon to maxed elements for the completionist feel or atleast maybe maxed ones can get a multiplier or start unlocked at rebirth
I've noticed the province quests are pretty annoying to max out with the big cool downs for the quests and getting 8 relationship points per one but there's not really much benefit to doing all that except the achievements but I did it in maryl since it's my go to alchemy province
Lore, I cleared the void trial multiple times this life and it stopped going after unlocking chapter 7 but I meet the requirements for 8 since it said claim chapter 7 and clear void trial 2
Body refinement, so since it takes 5 of each level pill per upgrade and there like atleast 12 I was thinking maybe it could have a carry over thing for the ones you max or perhaps a rebirth cns to keep some of them, I also think daos, spirit beasts and equipment related rebirth cns options could be good for consideration
Downsides of leveling, so I noticed if I want to do province quests or need alchemy materials it's much better to stay a very low level since rarer ingredients are only 0.5 or 1/200 and there's no way to speed up killing enemies with the realm penalty, maybe this could not apply to materials and instead the qi and gold or maybe it could be a rebirth perk to lower the debuff, as for the quests if I rank up too much a villager will be like "kill 413 spirit wolves for 8 relationship points" lol so yeah it makes alchemy a little harder and province relationships nearly impossible to max
So far that's all I got, keep up the good work! 🐉☯️🧘
Hey loving the new update and since I can level province affinities again I noticed some more things:
The gaming den achievement can't be got because there's no NPCs in the gaming den hub and the commissions don't level it
The jianhu den rep seems to reset every time it closes and reopens and it's also very hard to do since you only get .30 rep per win and the NPC commissions require at least 80% and the dens only open an hour so it's pretty hard to do it at all since it resets each time
Sects and province affinities, so I noticed a lot of sects and province affinities aren't listed in achievements despite the known in X/25 provinces indicator in stats and also the azure dragon sect seems to have a lot more achievements for its sect covert operations I don't think other sects had any actually and also lunar shadow says it only requires 240 rep to join but when I tried it said unknown error till I tapped it 3 times then it said 640 rep required but it did let me join after I got the rep
Spirit beasts are much better now I got a max of each with the new level requirements but I do think having a favorite system for them would help so I don't accidentally convert my main spirit beasts to currency, same thing for equipment I've synthesized the wrong piece before like that
Bosses, so the bosses are cool but they have really long respawns and don't really give anything special but I'd love if they gave rare materials or maybe the earlier spirit beast eggs idea each boss could have a unique spirit beast version so it'd be fun to try and collect em all if you make em rare drops
Travelling, so I noticed when cultivating the travel speed stays the same but I find it odd cause immortals can fly either on swords or just naturally at higher levels, maybe once they reach formless you could even have an option to teleport instead of just decreased travel times from flying and removing need for ships
Sailing, so I noticed you never encounter enemies when sailing and I think it's a huge missed opportunity to encounter like giant sea serpents and krakens
Personal hub, I think it might be interesting to make a sort of player home where it could make sense to erect a barrier around it, I know a lot of cultivation mangas have barriers that refine qi, slow time or use them like trap formations but I'm not sure how that might work but if you think it's a good idea could be interesting
Equipment through time, so equipment isn't really too important at the moment but if you synthesize and embed gems it can become a lot better but it does take a lot of time, so I was thinking maybe you could unlock dimensional storage through either an artifact or a rebirth perk
Artifacts, I think it's a huge missed opportunity that artifacts only serve to boost lifespan cause lord knows I got enough of that so I'd love to see some alternative artifacts with differing affects maybe more qi rate, higher guild rep multi, stat multi etc
Guilds, so it takes a pretty long time to level guild rank even as a Confucian scholar, with the 25 minute cool downs but it is worth it cause the ranks help but I do think it'd be cool if your highest rank was recorded and gave you a rep multi in that sect across lives, if not by default then it could be a rebirth perk too getting patriarch in radiant sun took forever but dang it helped me get to boundless embodiment of all
That's all I can think of for now and I'm going for 1000 years this run but I'm at 220 rn, keep up the good work, hope this helps! ☯️
For sure happy to help, i also just noticed I tested rebirth after making a save just to check and I think province reps and alchemy level resetting on rebirth is brutal cause those are super hard to level maybe with provinces NPCs youve maxed before they could be like have I met you before? That would be a good way to carry over some residual points or a multi or maybe just for having the achievement for maxing it it could give you a province wide multiplier or even contribute to a general provincial rep multi, the alchemy would probably be best as a rebirth perk just like you did with the body refinement each upgrade carries over more levels, the sects can't carry over but I definitely think highest rank bonus multi per sect would be a great feature or it could be general sect for highest in each sect which would be even more awesome
Edit I also just remembered the total kills reset every rebirth and there are achievements to kill like 500k enemies so it's pretty unrealistic unless it carries over
The hardest difficulty giving the mad cultivator crown was a pretty awesome idea but the 15 attributes are pretty weak for it which is fine but maybe you could make different goals for that difficulty like ranks to the mad cultivator for milestones within that 3 life limit? Sounds like it could be a fun challenge with some good rewards across accounts
Hello! I love the random choice story events, but since I'm on my phone, I accidentally hit choices whenever I'm simply trying to navigate the game app. Can be a pre-event screen first? Or the possibility of it only popping up when traveling or doing certain things? I've accidentally hit negative choices while simply trying to play the game and it sucks. I can't even tap for Qi or fish safely.
Any solution would be nice. Even an are you sure screen at this point lol
QQs
1. how do I use the training dummies in the sect menu? I can't select them at all. The two library perks are auto enabled.
2. I no longer get special sect missions. It's it because I ranked up too quickly? I'm patriarch rank.
3. Can you make it easier to bulk sale weapon/equipment duplicates? And bulk synthesize?
4. Using crushed powder for feeding bonded animals could use a overhaul. 80%, 100%, enough for one bonded level upgrade, or all in inventory. The slider is hard to use on the phone. I always end up cranking it and just using the option to feed to 100%.
5. Bonded animals seemed to have gotten a significant nerf. 60k health with their stats doesn't seem like enough, especially at Soulmate bonded rank and Primordial Deep Origin cultivation rank.
6. Will there ever be color indicators when comparing the stats of equipment?
7. Can skills get a combat bonus filter? One for active and passive too? It's been hard to go through each one. And maybe a color indicators for skills learned from events and sects?
8. Thoughts on expanding number missions someone can take? Even if locked behind a certain cultivation rank? Just the idea of find void hub missions is overwhelming lol
9. What exactly is Tao heart stat/meter? Where can I see it? 🤔
Hey. I found some bugs and have some ideas.
Bugs:
Sect Disciples don’t return to training, everything has to be done manually. After a battle, disciples often switch to “idle” mode instead of “resting.” And they don’t return to training, which prevents them from increasing their stats and Qi accumulation speed.
My sect: Heavenly Demonic Cult.
In the offline progress menu, deleted characters are still displayed (or become invisible). This is a bit of a nuisance.
Ideas:
A way to sort items in the gift menu for sect disciplines or search.
A “stop” button for characters, so they don't appear in the offline progress menu, with all that entails (I need this).
Explanation in the settings menu. Some functions don't make it obvious what they do if not tested.
Question:
What are the benefits of having a High level understanding the Dao (passives)?