I'm The Chromatic, Dragon Egg Studio's lead 2D and 3D artist. Horror and cozy games sharing a studio is an interesting combination — and PS2-era aesthetics specifically is a visual language I find genuinely compelling. That era's approach to environment density, creature design within polygon budgets, and color grading for atmosphere: it's a distinct craft that holds up as intentional style rather than technical limitation.
I cover the full visual pipeline — concept, 3D modeling, texturing, materials, rigging, and animation — which means you get consistent visual direction from the first rough model through final delivery, without coordinating between separate specialists. The studio behind Temple Run 2 is my home base, and the caliber of work that shipped from Dragon Egg sets the bar I bring to every contract.
You'd be working with me directly — not handed off to a junior artist once the pitch is done. I'll see your project's visual direction through from character concepting to polished asset delivery, and I won't be rotated out mid-production without your knowledge. Looking for a long-term collaboration fit is the right instinct: the projects where I do my best work are the ones where the art direction can develop over time rather than being handed off in batches. The studio's resources behind me means that if scope expands or the visual direction shifts, there's depth to draw on — without the overhead of bringing a whole additional team onto your payroll.
Ready to discuss scope, which assets you need first, and what the production timeline looks like.
— The Chromatic / Dragon Egg Studio
855-DragEgg (855-372-4344) ext. 1