This is good, love the concept and want to see where it is going.
Threethings, being able to do only one action / day when gathering wood is a bit sad and makes it grindy for no reason.
second, I thinks the passive skill does not work. could be me but it seem that it does not take the 15% strike back it should.
Third, it would be great to have more interaction with the characters from the village (looking at the smithy here) or maybe a way to evolve the interaction / affection with villagers.
looking forward to the next update
Viewing post in Tower of Reverie [NSFW] comments
I’m planning to rework the first level: add more interactions with characters and redesign how items are obtained.Currently, the first weapon skill is tied directly to the weapon itself, and without getting the first weapon you can’t go hunting. So I’m thinking of giving the weapon right after the dialogue in the forge. However, that will require reworking several other things at the same time.