Thanks for the message! The majority of the game was done for the 48 hour Global Game Jam, so some areas are a little unpolished. We have noticed a couple of people have ran into the blocked branches issue and we are currently looking into it. The fades to white represent the end of that path and story but we are exploring ways to make this a bit more obvious. The number of choices and unique endings has made QA with a small team quite a challenge so we appreciate your feedback.