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(1 edit)

Hey, thanks a lot for the detailed feedback  we really appreciate it! Glad to hear you enjoyed the atmosphere and setting!

Regarding the story/narration: we deliberately chose not to rely too much on traditional methods like notes or journals to explain Holmes. That approach can feel a bit too direct and often turns into simple info-dumping. Instead, we tried to tell his story through environmental storytelling.

Examples of this are areas like the butcher room, the secret passages, and the dungeon — places that indirectly reveal parts of his character. We also added small details and easter eggs that give more context if players discover them. For example, the password “Clara” in the final puzzle: Clara was Holmes’ first wife and the only woman he didn’t kill, which is why the heart symbol plays a role in that puzzle.

Our goal was not to serve all information on a silver platter, but to let players piece things together themselves. That said, it’s totally fair that this can make it harder to fully understand him  we’ll definitely take that into account!

The UI feedback is also very valid: switching from “press E” to clicking will be fixed today.

Thanks again for playing and for your feedback 🙏


(Edit: now youu can interact with E and leftclick)