The game unfortunately feels unfinished. One of the main issues is the language some translations are incorrect or confusing. For example, the word “Quit” is used for leaving a house, which is not very intuitive.
I also get the impression that the project wasn’t fully completed. It seems like the developer was aiming for something similar to Among Us, but with NPCs instead of real multiplayer. This is suggested by a small indicator that appears at the bottom of the screen after leaving the house.
However, it was very difficult to actually identify the killer. The NPCs feel glitchy and don’t behave reliably, which makes the gameplay more frustrating than engaging. I wasn’t able to spot any clearly suspicious NPCs while playing.
There are also some technical issues. For example, there is a grey box (or square) in the world, and if you walk into it, you get instantly teleported back to the main menu without any explanation.
On the positive side, I appreciate that the developer put effort into the visuals. It looks like the assets were created manually in a pixelart style, which gives the game more personality and uniqueness. Personally, I prefer games with custommade assets over ones that rely heavily on asset packs.
Overall, the project feels like an interesting idea that wasn’t fully realized, possibly due to time constraints or technical challenges. It would be interesting to see what the developer originally planned and how the game could evolve with more development time.