Thanks for the detailed feedback and for taking the time to write this out.
-Yeah i think i could add something like that, at least as an additional thing
-This is a slight mistake on my part, as up until now i had the game start you in "Immersive stat" mode. To get the pure numerical values, you can turn it off in the Settings menu(bottom right corner next to the save button)
-Haha, true enough. In the original implementation I toyed around with the player needing to craft individual materials in the related tile, but after playtesting it myself a bit, i found i enjoyed the current implementation more with the current game loop. I might revisit it if at some point in development if camp migration becomes easier/covers more ground in Age 1