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Hello, Vistaye Games. English is not my native language, but i will try convey what i think about your game. I played on my android phone, the version is 1.5.2.


First of all, congratulations. 

I was bored after studying and remember a game i played a very long time ago called "Inflation Rpg", so I entered the reddit i searched games like it and found yours.

And what a ride it was. I was completely engaged after a few minutes, it is very addictive to finally win some monster that killed you 6 times(yes, that damn dwarf at the start of the game).

I do believe i finished what the demo has to offer, right now i reached a point where the enemy is a dummy(it's at the center top of the map, at the left there is two wolves) and it took me  3 hours and 45 minutes.

My playstyle at the skill tree was improving exp/maximum hours and the atk.

I too made myself a challenge to play fully with wands/staff(just so i could make a mage roleplay while trying to spike to difficulty while reducing my weapons options - and to be fair, wands/staff are my favorite way to play because of it's variety of attacks)

that being said, I too have to criticize some things. 

First. The items don't have the stats they show at the descriptions.

The critical one is the "Manaflow Amulet". Instead of giving 20% boost the skill weapons, it lowers the attack of skills weapons to only 20%. So yeah, i too was surprised to see the initial weapons doing a lot more damage than my staff.

The "Magma skull". It doesn't give 1000 def. only the 25% more defense.

The "key keeper's Robes". it doesn't give 1000 damage with skill weapons. I think it scales with some percentage, but i am not sure.
 

My second point. the story is very weak.

Its obvious the point of this game is strategize ways to defeat stronger enemies while you have incremental levels. but, the story is so lacking i was dissatisfied.  The whole Chrono's intro served for nothing.

Third point. The huge change in UI after defeating the boss after the third shop. I do believe, as a player, its best to keep one or another, but have this transition so sudden when choosing anything like money on the bank or some item at the shop bothers me a lot. Why not have it consistent from beginning until the end?

Fourth and last point. Pls, Hand more skills weapons to the players. This shit is very funny to play with.

Fifth. Some player will try to use defensive builds with regen + reflect damage. So a button to increase the speed of the battle by 5/10x will be very useful for them.

Sixth??? I dont know if is intencional, but i started with 3 novel hp. I didn't used these because i knew my game was going to be very easy.

That said. Congratz. I had 3 hours and 45 minutes of FUN. Really well made game for a demo. Hope you stay well.