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Gameplay is fun! Weapon switch cooldown is an interesting mechanic. I love how the enemies flee when you're holding their weaknesses. However, the game runs with a bad framerate for me, so I think the level could use some optimizations, if possible.

Katana feels a bit underwhelming to use. I noticed I have to be *really* close to golems before I can hit them.

Also, that tutorial is amazing!


Thank you for the feedback!

We're aware of the optimization issues and identified a few causes. We'll be putting a patch out with a better frame rate in the next few days.

Balancing the katana has been pretty tricky... We'll have to keep playing with it. We're glad you like the tutorial too, thanks!