Hey we just wanted to say thanks for all the great feedback. Shipwreck was our first game and a big learning experience in just getting something we felt happy releasing. We first released it over 6 years ago and it's still something we look back on fondly but we aren't planning to make any design adjustments to it any more. That said we super appreciate all the time you spent on the feedback and we'll keep all of it in mind on our future games!
Thanks for being clear about expectations! (And about whether or not you might consider a re-release.) For a first game, it does seem quite large and detailed and interesting.
"A big learning experience in just getting something we felt happy releasing" is one of those moments I hope to have in my future, as a hobbyist game designer who's been trying to get some teenage+ nephews interested in actually completing something that we could submit to the public. (Got any advice or "things I wish we'd known when we were just starting out"?)
The main advice for anyone starting out is to take your idea, cut it in half, then cut it in half again (and maybe once more for good measure). Making games can take a long time and it's very very easy to underestimate that when starting out. Also don't be afraid to use tools and assets out there. You might have the same sprites or 3D model as someone else but it's how you use it, the gameplay, and your story that will make it stand out.
Thanks! That lines up with Extra Credits' video about "Minimum Viable Product," and I'll try to bear that in mind while I get started.
Also, just noticed that you're from the Pacific Northwest -- sweet! Always nice to connect with creators from the same area. Maybe sometime I'll see some local plant life in your games (madronas?). Stardew Valley's creator is also from around here (I found out yesterday), and he added salmonberries to SDV ^_^
Future games would be a great thing. I'd love a much bigger sequel to Shipwreck. :)