Yes, it's important to remember the scope of possibilities, given the resources and experience of the team. Honestly, being not that familiar with itch.io but having played a small varieties of games here, I expect smaller projects, smaller teams, lower budgets -- but even there, there's room to grow, and to think more about what can be done within those limitations. (I forget which thing I was watching or reading recently that discussed the benefit of working within limitations... possibly an episode of Start With This, by the creators of Welcome to Night Vale?)
I hope I don't come across as too critical in the feedback; I figure, since the creators donated their efforts to a good cause, then if I like it enough to both play more than a couple minutes of it and also wish it were better (more polished), I ought to provide at least a bit of a feedback about how that might be accomplished. Whether that feedback helps with a revamp of this game, or in a future project, it might still be useful. (As for the length: I tend to get wordy when I discuss things that interest me, and since I sometimes have trouble getting my point across, I tend to also over-explain things. So I hope it wasn't too much.) I know that with my writing, I appreciate detailed feedback about how to improve; that's not true of every creator (which is fine), but it's the position I start from, at least.