Do you want to tell a story without knowing where it will lead you ? That is the proposition of Journey Away. That should be the premise of many (if not all) RPG.
Journey Away is the tale of a journey, in a magical land. It's hopeful, refreshing, relaxing. The system is light and here only to add incertainty when needed.
The way it presents RPG to possible neophytes is great. "Just tell a story".