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Nicely done.

Loved the aesthetic and blitzed through the the first 5 levels, but I feel the games flaws started to show by level 6 when the randomly generated content begins. It's difficult to tell how high up a cube is due to a lack of perspective, and some platforms I thought were safe turned out to be red herrings.

Having a button that shades the cubes in different colours or the like to let you know which elevation they're on would probably fix most of my complaints.

A sterling effort!