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(2 edits) (+1)

Fitting music and nice pixel art! If this game will be updated any further, I'm encountering a few UI issues:

  • It would be very nice if at least just in the main menu, Escape doubles as X.
  • I like to hold an arrow key before dialogue ends so that as soon as the dialogue ends, I can start moving. However, preemptively holding an arrow key in this game doesn't seem to register anything.
  • There seems to be some sort of cumbersome selection delay in the menu; if I tap Up or Down and hit Z quickly, nothing happens and I have to hit Z again.

Appreciate the feedback! I actually thought that move inputs buffered during dialogue, kind of surprised it doesn't. Will have to look into it. Likewise not sure about the delay in the menu, but will check.