Thank you! The idea of the gameplay is actually to avoid those glowing bright, loud objects. The idea came to me when I was trying to visualise what I wanted for the game at my day job while renovations were being done and loud pop music was playing on the radio. I wanted to drift away from those distractions, but as soon as they fell into my focus then it was very hard to shake them. So if you pick one up they will keep making loud noises, but as you pick up speed they will be pushed further away, letting you get back to thawing your own thoughts. :)