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Loved the idea! I think it could've been executed a little better though - for example, the "wall jump," which I thought would've been an important mechanic introduced later in the game, but it turned out to not be important...? Felt like a Chekhov's gun moment. I also thought that the puzzles could've been more interesting if certain choices or the order of pressing levers would've made certain blocks harder to do, rather than making it solvable / unsolvable. But overall, loved the idea and the style throughout. It leaves me wanting more!