The idea is okay, and the game is overall also pretty okay. I would wish there was a bit less fog and some variant enemies.
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Thank you very much for your precious comment.
The game is actually developed in total 5 days for the unreal engine's summer game jam. 2 days of art and 3 days of coding.
That's why it actually have limited items, also in the future i would love to update the game with more randomized maps items and enemies.
The fog was actually for the concept of the jam, so it's like everything is in a shadow, come closer to see it.
I know about the jam, because I also made a game for it.
I would not get rid of the fog, but I would still make it a bit less foggy.
The enemies is not bad, but because they all look a bit alike and most of them seems to attack in nearly the same way, they feels a bit too similar. I know it can be difficult to make a lot of different enemies in a jam game, but then perhaps only make two very different enemies types.