Hi everyone! We’ve decided to start a small dev blog here, and we hope some of you will find it interesting. There are two of us, and we’re developing a game called Block 17 - a 2D pixel-art action title with horror elements, inspired by classic sci-fi works like Aliens, The Thing, Doom, and Dead Space.
A World of Crushing Horror
Travel through the dark corridors of the massive prison complex Block 17, face the horrors lurking within, upgrade your gear and body, and prepare for brutal encounters with powerful creatures.
We aim to create a strong sense of oppressive horror – even though the game is a pixel-art platformer, every detail is carefully designed to feel logical, grounded, and alive.
But Block 17 is not just a run-and-gun platformer – we want to tell a story, reveal the personalities of our characters, and breathe life into this world.
And when you’re surrounded by darkness and fear, the best way to fight terror is with humor: certain situations, dialogues, or characters break the tension with cynical, darkly funny moments.
Rebirth Comes at a Cost
The protagonist is a mechanic summoned to fix a malfunction in the prison’s electrical system. But the moment he starts, the lights go out, a blow to the head follows – and he wakes up surrounded by monsters.
When you die, a bot restores you using your DNA. The process is far from perfect – damaged genetic fragments are replaced with samples stored in the bot’s database. These replacements provide useful enhancements – but at the cost of DNA corruption, and too much corruption will end your journey.
Meet the Denizens of Block 17
You will encounter not only monstrous lifeforms, but also an artificial intelligence created to maintain order – its motives unclear – and a sentient biological entity desperately trying to reach the surface, along with rare survivors fighting to escape.
Your choices will determine who you become and whose side you’re truly on. Along the way, you’ll find numerous secrets offering upgrades, tools, or information to help you survive.
We’ve put great effort into the visuals – even with pixel art, we strive for cinematic lighting and an expressive atmosphere so that every moment feels alive and threatening.

So if that sounds appealing, feel free to follow us, drop a comment, and add the game to your wishlist! We’re currently focused on the demo - not entirely sure how long it’ll take, but we’re aiming to have it ready by spring 2026.
