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Early Access Bugs Sticky

A topic by TheHamVr created Apr 14, 2017 Views: 695 Replies: 3
Viewing posts 1 to 4
Developer

Report any problems you find here and we'll follow up with you to address the issue or fix it in a future release.

Thanks!

Without trying to sound too pushy, would it be too hard to create a build with no rotation inheritance?
Even though I'm getting more and more used to the camera rotation and vertigo, its still something that I feel could drastically improve the experience.

Hi,

Thank you for the effort creating this game.  

I bought this but it results in way too much vertigo for me to be able to use it.  I was looking for something that is a way to look at interesting scenery while riding an exercise bike.  

I like the speed detection mechanic, but I don't have a need to be able to crash the bike or run off the road accidentally.  I'd rather have an option for it to just follow a trail automatically along an artificially ultra-smooth curve to eliminate the vertigo (and without gaining speed down hill unless you pedal).  It would not be as "realistic" per-se  but it would fulfill the purpose I was expecting to use it for.  

Maybe there could be a few trail signs along the way where you could pick a trail direction the same way you navigate the menu so you could have more miles of trail without having tons of scenes.

Idea that might also help: Show virtual handlebars to indicate how much leaning the game is detecting.   

I'm not sure why this uses head rotation for steering in Oculus Rift. You have remote controls for a reason. The motion sickness from just a few minutes in this was too much for me.