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Small On Top

A gay furry RPG about muscle guys bottoming · By Spedumon

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A topic by Spedumon created Feb 23, 2020 Views: 4,697 Replies: 70
Viewing posts 1 to 20 of 45 · Next page · Last page
Developer(+2)

Tell me what you think about the game!

(1 edit)

there's so many equipable items that you can get in the demo, which is cool, and all of them have cute little bios and pixel sprites but you'd think you'll be battling a lot and taking advantage of all these items when in fact you don't get a chance, the demo is way too short and I wished there was more content for the public version. either way the game looks fantastic just wished the demo had more content because for the file size I was expecting it would run for a lil more and I was left blue balled. also the screenshots from the game that you're using on the page are from the Patreon version and I was waiting for that Hyena fight only to find out it isn't on the public build, a little sour about that.

Developer(+1)

The tiger (not hyena) fight is in the demo. You need a key to unlock a gate North of the forest where the statue is. The key is inside one of the Logtown houses, on a table.

Is there a way to update the game to the latest build without losing save data from the previous? Restarting all over again multiple times is proving to be a bit of a wall.

(+1)

I dont know whats happening, i click to begin the game but it simply doesnt even open. Any help?

(5 edits) (+1)

You have done such a great job with this game! ^^

First of all, it's really nice to play a RPG rather than a VN with this type of content (nothing against VN, though!). Not only the artwork quality and general style of the game is amazingly charming, the whole project is also full of personality! Keep it up!

PS. I won't comment too much about the battle system yet, as it might get tweaked, but I do feel the battles dragged a bit given the options given, but that could be me not distributing the points effectively, lol Anyway, looking forward to the full release!

the new public version doesnt seem to load all the data from saves on a previous version (and after i spent so much time grinding to get all the goodies in v0.2...), but otherwise i love it with all my heart!! i wish i had the funds to support the patreon because these kinds of wholesome projects need all the love they can get but unemployment is a bitch like that  :T  <3

Deleted 3 years ago
Deleted 3 years ago

Maybe add a way to get all party members to be the same level? Kinda grinding while waiting for the next update

I support this wholeheartedly and enthusiastically. 

Will there be an Android version?

Developer

Probably not. It seems to be an impossibility at the moment.

Hi, any possibility to do a portuguese translate? if yes i can help with this, just call me on twitter(jwelysson) or discord (holodum#2366). I would really love the demo and i want to work on it.


Developer

Sorry, but I don't really have the time or a way to give the content for translation.

(1 edit)

I just discovered the game ans it is so cool ! I had so much fun playing the demo! There is a ton of little details that add a real plus (like the dancing floor, it was very funny.) and the pixel art is so cute!! In pair with the drawings that are really well done ! It is pleasant to see some inspiration from Undertale and not only with the graphics but also with the humor and the fact that you achieve to detach yourself from it and put your personality in it is wonderful ! (If I'm not mitaking, I think there is also some inspiration from Octopath Traveler). I'll probably join the Patreon lmao, In a word, it really was a great experience, good job. (Sorry for bad english, it is not my fisrt language...)

Developer

The weakness system is from Octopath! I think it's a great simple way to show enemy weaknesses.

(1 edit) (+1)

Yeah, I thought so  haha.  And indeed it is, but I figured it out because I played it, it is not very clear I think, maybe a tutorial for the fight would be great ! (or maybe it is not explained in the demo but it is present later on ?The weakness system I mean). Also, It would be great to add some other ways to defeat ennemies, like you did with the bosses, but maybe it is too close from Undertale, and you don't want to add it because of that. It might also be because it is a massive work to do this for each ennemies :'). Or because it is a way to make the boss fight more unique... Okay, I take back what I said, sorry for that x) Anyway, I really liked the game so good job !

I wish there was an android build

the game is great so far but it would be nice if there were some spicy game over scenes~

When will the next public build be released?

Developer

On December 3rd.

I don't think its an issue on the full game but the difficulty on the demo is lackluster you can easily grind and spend all your points on attack and theirs not much depth in the battle system, oh ya also it might help to have more (or any) mini-games to add more things to do same with side or optional missions 

Developer(+1)

There will be alchemy stuff in the next build! Fire Dungeon should be a bit more challenging, but that's only in the Patreon build for the moment.

I like it. But I'm stuck after recruiting Wulfrisk. I already did the gloomy forest dungeon and tiger boss. Is Lace and Wulfrisk going to have romance scenes with the MC?

Developer (1 edit)

You might be at the end of the demo. The next build will have a clearer ending sign.

Hi.


You're making a really nice game here, however it doesn't really feel so much like a game, but an interactive movie.

There's not that much for one to do other than to watch the erotic scenes that play out:

The main character doesn't really have a goal. The other characters don't have much in the way of a personality other than horny and oblivious. I'm not even really sure what the whole point of everything is, so a small piece of advice is to have certain elements be more interactive for players.

Some ideas include:

1. Having the option to skip the opening scene, since it really doesn't have much anything to do with the story, at least for right now, also if you've seen it once before it would be easier to avoid it and then just jump straight into the game. The same with the dream scene. It's very obvious what's going on with these scenes, but because of the slow nature of the updates they feel like a carrot on a stick, rather than an endearing piece of info.

2. Have the main character have some sort of personality through actions; the problem with 'Adventurer' being a silent protagonist is that it doesn't feel like he matters, so much as we're just pressing forward to get him caught into different events. Like with Breath of the Wild (zelda), Link was a silent protagonist, but there was so much to do in the game that you could enjoy the world and forget the main quest. With that said, maybe add a extra few events into the game that can flesh out what kind of personality the players want him to have: from sacrcastic asshole to endearing goofball. That way each playthrough will feel different, since you're probably not going to finish this game within the next year, right? 

3. More events. Specifically, events involving the different towns. Like for the starting town, allow players to workout at the gym after the teasing event to increase stats in exchange for payment or for a good time with the gym bull. Maybe even have a boss battle with him after so many training sessions. A delivery from the lion girl in the village to her brother would be nice, maybe she gives a kiss, weirding the character out or making him blush. 

4. Weapons: It would be nice if the first three were given for helping the people around town, or finding them nearby instead of just having them be sitting around. 

4a. More weapons + more enemies. - I know that you have a lot of hidden weapons in the game (the dual attack one from the weird tiger was a beaut to play with when it dropped) but maybe think about adding more or upping the damage of the ones in question, since battles can be a slough when they do come around. Also, adding in some random enemies for players to fight will make this game more fun, because as it...there's really not that much to do in between getting from event to event. It's one of the reasons why I skip updates, since watching someone else play it feels better than going through the game myself. 

5. Skip Erotic Scenes: It may sound odd, but if these could be skipped, but still accessible via the 'show room' that would be great. 

6. Bird and Wolf events: Perhaps have two or three events for your companions to do in and around each town, that way they don't feel so much like walking dildos that can talk. It's cute the first couple of playthroughs to watch them bungle, but after the fifth update trying to play from beginning to the current end it gets really grating to deal with them. I know you have a saved playthrough in the game, but then it doesn't feel like we're playing a game, but just watching a movie. Mayhaps have the bird get tangled up in a problem and need to make a potion or something of the like to get himself out of said trouble, or maybe pay with his butt?  As for wolfy, maybe have him get into fights with other guys and have to fight one-on-one with them, increasing a hidden rank which will be noted by other NPCs in other villages, thus leading him to bigger and stronger competitors. 

7. Mini-Games: I have two scripts you can borrow, if you like. One is for a dice game, where you roll X number dice in a chance to get money. And I have a blackjack script. Putting these in the game might be nice, since they would allow players to get extra money, seeing as money is a rare resource in game.

8. Let the players bottom. I get that the point of the story is that something has happened to make all the men in the game over 6 feet tall and 200+ pounds bottoms, but I think it might be time to have the player's character bottom himself, just because the novelty of the whole game is starting to wear a bit thin. (This game has been in development for +2 years, right?)

9. Up the item drop rate. There's a number of items in the game that most players just won't get because of how fast the game is, like I literally forgot about getting the slime gear for bird boy because it wasn't necessary for the game, so maybe giving a piece of gear that will let items drop quicker would be good.

10.  I don't know how far you've come to mapping out the entire game, but perhaps you might want to think about getting a hand with making the other areas and such, if just because, at the current rate you're going, you're going to be spending so long on this game that people will probably start getting a bit bored with it. An extra hand will let you speed up your development time, plus give you the chance to bounce more ideas off of than what I've thought of here. 

With that said, great going so far, and good luck in the future.

Love the game! So many great kinks!

Looking really forward to Sword. I hope we get to decide wether or not he gets to cum, while teasing him and that we can deny him until he gets desperate...so we can deny him again >:)

Great work!

I love it! Perfect amount of sex and gaming, very nice design, music is great, just perfect. I like it so much I'll sub to patreon. Btw, I wanna see the Otter fuck that Orc so bad in the first town! xD

The downloadable files on itch.io seem to be missing some metadata that lets the itch.io desktop client know what OS(es) the game is built for and what binaries will run the game.  It would be helpful to have this metadata added; doing so would allow for better integration with the itch.io desktop clilent (including support for automatic updates when new releases are posted).

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