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Will i get made fun of?

A topic by Deleted Account created 22 days ago Views: 200 Replies: 6
Viewing posts 1 to 7
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Personally, I use GDevelop which is a no-code/visual code game engine. They have a GREAT community that I am proud to be a part of, and I haven't been made fun of yet!

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I feel this is a “Are audiobooks real books?” type of question.

My opinion is you should use whatever works for you unless someone is paying you enough to use something else (and it’s not hurting anyone).

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You can program in whtever you want. Nobody can tell whats is right or wrong.   I prefer visual scripting too because i found it helps to make funtioning code faster (and i'm tired of programing like it's 1979 :-P). I tried to use orchestrator like a month ago, but some things weren't implemented yet. I tried to made a simple FPS char but things like mouse look weren't implemented. IDK how things are now (at least for 3D). Other plugins for Godot i know are Godot Block. 'https://github.com/endlessm/godot-block-coding?tab=readme-ov-file#godot-block-co...' (never used it, i just know it exists) 


Luck.

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Visual scripting is considered normal at this point. At all times in technology the old guard will gatekeep using their methods as the correct ones. There's a lot of value in being able to type out code, but most people typing code into an editor have the editor typing so much of the code that it might as well be visual scripting anyway.

At the end of the day what visual scripting does is prevent you from making syntax errors by disallowing non-syntactical combinations of logic and eliminating typos all together except in fields.

There's absolutely nothing wrong with thinking about logic structure from that perspective as opposed to line by line as long as you understand that the scripting structure is generating lines which themselves are being interpreted down to bytecode and then into binary, the eternal language of on and off.

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The last time I was coding really regularly I found forced visual scripting frustrating (webdev, admitted, not games), because I could simply type what I wanted to happen WAY faster than I could navigate the GUI to select things. But I don't see anything as more / less valid. Does it successfully do what you wanted it to do? Then congratulations, you made a script. It does a thing. Success.

As a UE5 Blueprint user, I support you in using Visual Scripting.