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(1 edit) (+1)

is there any way i could download the earlier versions? i really liked the momentum they had, i made some fast-paced obstacle courses based entirely off momentum and would like to revisit them. thanks in advance, this is definitely my favorite sandbox on itch atm :3

btw 0.1.3 was released on my birthday lmao

I've unhidden the download links for all prior versions (except for 0.1 as the Windows build of 0.1 was incorrect so 0.1.1 is just 0.1 with a few bug fixes and a correct Windows build)


I would be *very* interested to hear what about the older movement versions you prefer more than 0.1.6? Very little changed between versions of the core movement itself (apart from stuff like gravity and the removal of wall kicking and sprinting). If you would like to give some more in-depth feedback feel free to join the Discord :)

the wall kicking/sprinting was what i miss the most about the older versions tbh

is there any way they could be re-added?

Sprinting is simply unnecessary. I found that when I was personally playing the game I would be permanently holding sprint. It is much better to just be always moving at a faster speed and simplify things.

Wall kicking was just plain broken. I had fiddled with it for several versions before removing it. The problem with wall kicking is that the player could face a wall, hold forward, and spam jump to scale the wall. There is no way to solved this as it is just how air strafing works. I ended up with a stopgap solution where air control would be reduced directly after a wall kick and then regenerate over the next second or so. This worked-ish and is how wall kicking ended up getting shipped but it was a weird hack and felt odd in practice all while only lessening the issue and not solving it outright. In the end either the wall kicking or air strafing had to go and of course I choose air strafing by a mile.

The movement system continues to be tweaked. The same release which killed sprinting and wall kicking added crouching which allows for crouch jumps to scale a single wall height as well as sliding (which is important as you have higher accuracy when crouched). I have a bunch more ideas to work on and 0.2 already has a bunch more improvements to the core movement.

ah, makes sense, i just hold shit in games like gmod for example, its just that with newer versions old things i made with sections you hat to wall jump through are broke, maybe you could add wall climbing?

ah, makes sense, i just hold shit in games like gmod for example, its just that with newer versions old things i made with sections you hat to wall jump through are broke, maybe you could add wall climbing?