Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Witch’s BrewView game page

A 3D halloween themed collectathon
Submitted by Team2Studio — 2 days, 13 hours before the deadline
Add to collection

Play game

Witch’s Brew's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#813.6183.618
Sound Design#1173.4553.455
Creativity#2043.4003.400
Aesthetics#2233.6733.673
Horror#4732.0732.073
Story#4841.8731.873

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted

I couldn't stop until reaching 500 pumpkins. My only regret, it happened before i max out all stats. It is really addicting. Great job!

Developer

Awesome, thank you for playing! I tried to make it so that the player should not have to max out the upgrades to be able to finish the game as to not make it too difficult. I’m creating a post jam version, maybe i can implement some difficulty setting or something :)

Submitted

I really liked the art style and music, well done! I wish there were more upgrades to buy with like 10 pumpkins since i often ran out of pumpkins in a round and only had 14 collected and couldnt upgrade anything with 14 :(

Developer

Awesome, thank you for playing! More people have mentioned they think the prices are a bit too high so i’m going to create a post jam version of this with a lot of improvements!

Submitted(+1)

Very nice! I might come back and try it again!

Submitted

This feels really like a complete game for something made in 7 days! The price that is 15 or higher seems hard to reach, though, so I didn't progress that far, but all the other aspect, music, art, and QoL feels really good and polished!

Developer(+1)

Thank you for playing! Yeah i had a couple assets laying around, like the witch, i could re-use her which is time i did not have to waist modeling/texturing/animating… You can shoot the pumpkin(s) that you collect with the arrow keys to kill the skulls, this should enable you to progress further :)

Submitted

Yeah, but like, the more I shoot, the less I collect ;) so I ended up don't collect that much.

Developer (1 edit) (+1)

Ah yes, it is a matter of trying to pick up the pumpkins at the right time, evasive manoeuvres and shooting the pumpkins (but not too much :)). But i admit, the shop prices could be a bit better :D

Submitted

This game’s super addictive, and your designs and art are awesome! It was pretty tough at first tho. The skill upgrade prices looked so high they felt impossible, and I almost quit after just a few attempts (glad I didn’t!). I eventually figured things out and maxed out the skills, but I think adding a tutorial or just a short guide would help new players stick around. Great work overall! And feel free to check out my game too if you’d like!

Developer(+1)

Awesome, thank you for playing and not giving up! I will be creating a post jam version with a lot of improvements so come back later to enjoy a more balanced, user friendly and more feature rich game :)

Submitted

pretty cool game i like the idea, i do however think it needs some balancing. i get the idea is to buy upgrades but it feels like its impossible to play without the first few rather than user error. I understand limited time means not much playtesting time just  a thought for if you want to take it further. 

Developer

Thank you for playing! The idea for this game is to collect 500 pumpkins, after each round you must buy upgrades to be able to collect pumpkins faster, with less drag, be able to drag more pumpkins at once, have extra lives, etc… However, the skulls will try to get you and it is your task to perform evasive manoeuvres and drag pumpkins at the right time. If a skull is too enthusiastically following behind you can shoot the pumpkin you are currently dragging with the arrow keys to kill the skull(s) but you won’t be able to collect it ofcourse. Buying the right upgrades at the right time and moving in a smart way across the playground should make it less impossible to play :)

Submitted

Fun game, I liked the idea!

I think it would have been funnier if we could shoot with the mouse, like a left click !

Also, I've noticed something very frustrating, we don't keep the pumpkins we don't spend 

Like I did a game, I had 10 pumpkins and couldnt spend it on anything but then I lost them 

Developer

Thank you so much for playing! You are not alone, more people have mentioned they do not like the arrow keys to shoot the pumpkins, i will rework this in a post jam version :) And will look into transferring the pumpkins you collected to the next session!

Submitted(+1)

Wow awesome that was fun and addictive I beat the game!

Developer(+1)

Great, thank you! So glad you got to enjoy Witch’s Brew, means a lot to me!

Submitted

The game felt like grinding at first, but after getting all the upgrades, the satisfying feeling of progression and feeling overpowered kicks in HARD. Overall, this is a simple but powerful gameplay loop and I had fun playing it. One minor comment I had with the graphics was that the pumpkins are very square in shape and look more like persimmons than pumpkins.

Developer

Awesome, thank you for “grinding” through the beginning, i’m so glad you got to have a lot of fun later in the game! Haha you are right i can see the persimmons resembling, now i gotta rework them cuz all i see is persimmons now :D

Submitted

this game was very enjoyable and well balanced I just felt like if there were more enemy types with different movement patterns like things charging at you or shooting at you  it would have made the game way more enjoyable but even with this only one enemy type it is a great game and very fun. 

Developer(+1)

Thank you so much, so glad you had a fun time playing! I am creating a post jam version and will add more enemies and a different shooting mechanic. Come back later and check it out :)

Submitted

What a delightful game!! i wish there was more items than the pumpkins which has more value and encourage the player to explore the environment more and some more details of the shop UI visually to make it feel more immersive!

Developer(+1)

Awesome, thank you for playing! I plan to release a new version of this game post jam and will add all sorts of amazing stuff from the feedback i get from you amazing people :)

Submitted

Very fun collectathon, really well polished too. Yall should release this on mobile, it will do numbers.

Developer

Thank you, it means a lot to me that you had a lot of fun playing! I’ll look into publishing for mobile but my previous experience with the app store was not good so i’m a bit reluctant.

Submitted

Nice game, I liked the overall colour scheme and aesthetics!

Developer

Awesome, thank you for playing!

Submitted

Neat game! Liked the score/damage resource combination; didn't seem to be enough pumpkins to get the 15+ upgrades though. Solid music!

Developer

Thanks for playing! If you buy the upgrades to add an extra life and to carry around 2 pumpkins at once you should be able to collect 15 pumpkins. But your not alone, other people have commented that the prices in the shop are kinda high so will rework that in a post jam version :)

Submitted

It would be cool if pumpkins spawn like from growing up or rolling in. Like the music and the witch’s expressions.

Developer(+1)

Thank you! I put a lot of work in her facial expression so it is nice that you like it :) And thanks for the cool idea for the pumpkins, i’ll definitely consider it for the post jam version.

Submitted

I really liked the concept and design. The balance is a bit tricky. Once you're faster than the skulls, you can completely ignore them.

Developer

Awesome, thank you for playing! I agree the balance for the gameplay and shop could use some love, will create a post jam version taking into account all the valuable feedback i get here!

Submitted

500 pumpkins!!!!!

Lots of fun but getting the 15 pumpkins needed for the more pumpkins upgrade was a bit of a challenge.

Developer(+1)

Awesome! Yeah i am aware that the shop could benefit from some balancing, i will rework this in a post jam version of the game :)

Submitted

The music was a bop and the character and animation is so cute! The thing only thing that sorta bugged me was the aiming of pumpkins for shooting. I think it would just be better if it fired from the character instead. If I am carrying around more then 1 pumpkin it was hard to say which one would get fired.

Developer

Thanks so much! Yeah many people are saying they do not like the arrow keys for shooting the pumpkins, it is something i will replace with shooting towards the mouse cursor in a post jam version of the game :) Actually, if you are carrying more than 1 pumpkin it is the one with the dotted circle around that will get fired.

Submitted

It was hard to notice while being chased around by 10 skeleton heads XD

Submitted

This was a lot of fun and very satisfying! The upgrades felt generous as well. The only feedback I have is that I nearly soft-locked myself after the first purchase since I bought the tether upgrade and didn't realize having more pumpkins would slow me down. I had to shoot more pumpkins to defend myself and couldn't afford any upgrades for 5-6 rounds. Maybe locking certain upgrades like that until you have more strength or movement speed could help or letting the player keep 5 or so pumpkins each round so they can grind back up. That was a relatively minor issue though and I thoroughly enjoyed the rest of the game!

Developer(+1)

Thank you, it means a lot to me that you had a fun time playing my game! I’ll look into the issue you mentioned for the post jam version :)

Submitted

The art and animation are excellent, and the music is really cute!

At the beginning, the player's movement speed is slower than the skull’s, making it easy to get caught.

It would be great to have a short dash with buffer time — that could make the game more exciting!

Developer

Awesome, thanks for playing! At the beginning of the game, the player’s speed is only slower than the skull’s if you drag a pumpkin around, but instead of collecting the pumpkins (which should be your primary goal) you can also shoot them at the skulls with the arrow keys to kill them :)

Submitted(+1)

Ah, I see! Thanks — I played it again.
When skeletons appear, I hold a pumpkin and stand next to another one to shoot, then grab the second pumpkin and bring it back.
With this strategy, the game becomes much easier!

Developer(+1)

Yes that’s the right tactic to use, thank you so much for giving the game a second chance :)

Submitted

The game is really charming and fun! I just wish the items were persistent/stackable instead of resetting every round. Great job/Well done!

Developer

Thank you so much for playing and the kind words! I’ll be adjusting a lot of stuff in this game in a post jam version :)

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page