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A jam submission

ΔΑΙΜΩΝView game page

An unfinished project, "art demo"
Submitted by Jay_8 — 6 hours, 29 minutes before the deadline
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Play Beautiful mess

ΔΑΙΜΩΝ's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7922.5003.750
Overall#9282.0003.000
Enjoyment#10281.6672.500
Theme#10351.6672.500
Visuals#10781.5002.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

I am super intrigued by this concept, the character designs look really interesting and those pixel sprites look awesome!! I cannot wait to see where you take this if you choose to continue working on it and polish it up, this looks like it’ll have really fun gameplay and a fun plot!

Great work for the amount of time you had! :D

(+2)

I'm glad you like the sprite work, lost sleep for it :)

Submitted(+2)

Story is really enjoyable and funny at the right  moments. I think the spite work is chef's kiss, and the enemy and player animations are phenomenal — the designs are so unique. While the movement is a tad floaty, I do think there is a lot of potential in what you currently have.

Deleted post
Submitted(+2)

You have an alright basis for a game and I can see the rough idea you were going for so not bad demo even if it is not quite finished

(animator here)

Thank you! We do have plans on continuing this, but updates will be REALLY slow, since both of the other members of the team are students and i'm about to start school too, so don't expect much lol

(2 edits) (+1)

Hi! The animator for the "game" here, uhh we tried our best, as the unemployed of the team i tried my best to make as good of animations as i could in the tiny amount of time we had, and honestly i am pretty proud, despite it not being like uhh a game i guess. Big shoutout to the other members of the team also working their asses off WITH school and stuff. Idk where im going with this, vote for it ig, we worked hard :P

Edit: also our first game, and personally my first time doing actual spritework at such low resolutions, so keep that in mind 

Edit 2: for the only particularly cool feature (so far), hold right click :P