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Linux and MacOS support

A topic by eri0o created Jan 22, 2020 Views: 5,803 Replies: 11
Viewing posts 1 to 4

Hey, the original algorithm targets a Linux base, I don't exactly how you are doing, but if you use a container to run it, like Docker, than having the frontend work on any OS and connect to this docker backend may be achievable. On latest builds of Windows 10 using Docker is fine too.

Developer

I didn't know that win 10 was supporting docker. Will do some research on that later on, thanks!

(1 edit)

Is there an eventual plan to support MacOS? People (myself included) would pay some hefty bills for such a wonderful tool. Keep up the awesome work!

Developer

If you want to buy me a Mac i might give it a shot lol

But serious, in theory the tools should be able to compile for mac, but the reality is full of bugs, so i'm not sure until i try it out.

You no longer need a Mac to port programs/games over! You can now do it on windows

Macs doesn't support NVIDIA cards, and the older ones with these GPUs most likely doesn't run CUDA.

+1 

Plus one.  don't have methods run this through Wine

(+2)

If I wanted to integrate DAIN into a game engine, would you recommend merging on this GUI or further up at baowenbo/DAIN

I could potentially build this project for Linux.

(+1)

Aw, I see you are capturing a lotta value of DAIN with your Patreon so probably won't open source this, that's alright. I'll build another GUI alternative for Linux/Mac.

(+1)

I would love to follow this project and possibly help out when I have some more time freed up. Do you have a github I can follow?

Yes https://github.com/Wesxdz, I probably won't get to this until July though

A Unity plugin might be the best place to start, and it's possible one of the corporate guys like https://github.com/keijiro already has their eyes on it.