Hi! I’m Nicholas Kuün. I make games (prototypes?) in Godot. I’ve never taken a game all the way to Steam - so I’m doing the thing: a focused game with a kind, passionate crew.
The game - The Library of Lost Stories
A 2D metroidvania with a dark-cutesy storybook aesthetic.
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Exploration first, gentle but satisfying combat
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World-as-paper mechanics (ink, torn edges, redaction, rewrite)
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Readability > detail in art, UI, and combat clarity
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Engine: Godot 4.x
Target: PC/Steam (controller-friendly)
Open roles (portfolio-based - no auditions)
1) The Cartographer (Tools & Level Design)
You’re my right hand for speed and workflow. If you can code, this is for you (Godot a plus, not required).
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Level workflows
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Editor tools
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Pipelines
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Integration
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Bottlenecks
2) The Soundbinder (SFX Artist & Audio Engineer)
You make the world feel crisp and keep VO clean.
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Ability SFX -
VO polish -
Ambience -
Mix & integration
3) The Echomaster (Composer)
You set the sonic identity: warm, papery, melancholy - with a thread of hope. Coordinate with the Soundbinder.
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Music
4) The Illuminator (Illustrator / Concept Artist)
You turn prototypes into pictures that lead - own color & light and guide production with paintovers.
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Color & lighting direction -
Style frames & keys -
Paintovers -
Concepts
5) The Inkweaver (Artist)
You own look + readability and ship production art.
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Environment -
Characters/FX -
UI/UX -
Key art
6) The Scribe (Writer / Narrative Designer)
You give the Library its words, rhythm, and spine - evocative but light.
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Narrative design -
VO pages -
World & lexicon -
Trigger map: when lines fire, priority stacks, simple fail-safes
How we'll work
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Time: ~3–6 hrs/week (≈1 hr/day). Async-friendly. I’ll often put in more to unblock folks.
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Rhythm: one clear weekly goal each, mid-week async check-in, and a weekly itch build.
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Scope: vertical slice first (one biome) to lock style/feel/pipeline; then expand.
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Cadence: aiming 5 months, could stretch to ~8 months; monthly scope reviews.
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Team culture: titles = lead responsibilities, not silos. Bring your you - your taste and quirks.
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Wellbeing: no crunch. If life gets busy, say so; pausing/downshifting is fine with communication.
Compensation - Equal Revenue Share
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Equal revshare among committed team members (documented and signed before full production).
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Payment is deferred and only occurs if the game earns revenue.
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Join/leave changes are updated fairly, in writing.
Production policy (AI)
No AI-generated art/VO/music/SFX/writing in the shipped game. Temporary listing images only. I may use AI as a coding assistant. We respect artist consent and don’t train on or upload anyone’s work.
Apply
Please include your portfolio/reel (itch/ArtStation/GitHub/Drive), plus:
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Hours/week, timezone, Discord handle (pronouns welcome)
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A few sentences on why this project clicks for you
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If you’re unsure of fit but excited, apply anyway - passion matters here.
If you read this far: thank you. I want this to be a passion project for all involved. Let’s make something small, beautiful, and playable together.