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[Godot][Revshare][Metroidvania] Looking for one more partner for a dark-cutesy storybook game!

A topic by Nicholas Kuün created 72 days ago Views: 1,085 Replies: 8
Viewing posts 1 to 5
(10 edits)

Hi! I’m Nicholas Kuün. I make games (prototypes?) in Godot. I’ve never taken a game all the way to Steam - so I’m doing the thing: a focused game with a kind, passionate crew.

The game - The Library of Lost Stories

A 2D metroidvania with a dark-cutesy storybook aesthetic.

  • Exploration first, gentle but satisfying combat

  • World-as-paper mechanics (ink, torn edges, redaction, rewrite)

  • Readability > detail in art, UI, and combat clarity

  • Engine: Godot 4.x

  • Target: PC/Steam (controller-friendly)


Open roles (portfolio-based - no auditions)

1) The Cartographer (Tools & Level Design)

You’re my right hand for speed and workflow. If you can code, this is for you (Godot a plus, not required).

  • Level workflows

  • Editor tools

  • Pipelines

  • Integration

  • Bottlenecks

2) The Soundbinder (SFX Artist & Audio Engineer)

You make the world feel crisp and keep VO clean.

  • Ability SFX

  • VO polish

  • Ambience

  • Mix & integration

3) The Echomaster (Composer)

You set the sonic identity: warm, papery, melancholy - with a thread of hope. Coordinate with the Soundbinder.

  • Music

4) The Illuminator (Illustrator / Concept Artist)

You turn prototypes into pictures that lead - own color & light and guide production with paintovers.

  • Color & lighting direction

  • Style frames & keys

  • Paintovers

  • Concepts

5) The Inkweaver (Artist)

You own look + readability and ship production art.

  • Environment

  • Characters/FX

  • UI/UX

  • Key art

6) The Scribe (Writer / Narrative Designer)

You give the Library its words, rhythm, and spine - evocative but light.

  • Narrative design

  • VO pages

  • World & lexicon

  • Trigger map: when lines fire, priority stacks, simple fail-safes


How we'll work

  • Time: ~3–6 hrs/week (≈1 hr/day). Async-friendly. I’ll often put in more to unblock folks.

  • Rhythm: one clear weekly goal each, mid-week async check-in, and a weekly itch build.

  • Scope: vertical slice first (one biome) to lock style/feel/pipeline; then expand.

  • Cadence: aiming 5 months, could stretch to ~8 months; monthly scope reviews.

  • Team culture: titles = lead responsibilities, not silos. Bring your you - your taste and quirks.

  • Wellbeing: no crunch. If life gets busy, say so; pausing/downshifting is fine with communication.

Compensation - Equal Revenue Share

  • Equal revshare among committed team members (documented and signed before full production).

  • Payment is deferred and only occurs if the game earns revenue.

  • Join/leave changes are updated fairly, in writing.

Production policy (AI)

No AI-generated art/VO/music/SFX/writing in the shipped game. Temporary listing images only. I may use AI as a coding assistant. We respect artist consent and don’t train on or upload anyone’s work.

Apply

Please include your portfolio/reel (itch/ArtStation/GitHub/Drive), plus:

  • Hours/week, timezone, Discord handle (pronouns welcome)

  • A few sentences on why this project clicks for you

  • If you’re unsure of fit but excited, apply anyway - passion matters here.


If you read this far: thank you. I want this to be a passion project for all involved. Let’s make something small, beautiful, and playable together.

Hey there!  I love that your passion for creating is so evident in the way you talk about what you're making, and what you're looking for.  Would love to contribute as your resident Echomaster, as you say!

Name: Teddy (professionally known as Borealis Games), they/them pronouns

Discord Handle: kotomi2923

Timezone: BST/GMT (I'm in the UK, currently in BST)

Hours: very flexible

I've been a working musician in various forms for 17 years, and an indie game developer for 6 years.  I'm a singer, multi-instrumentalist and music programmer, and have several years of experience composing game soundtracks for both my own games and others.  I cover a lot of genres with my compositions, so am always game (heh) to tailor what I create to your game's atmosphere effectively.  Your project sounds really cool - I especially love the potential for how many effective paper-related sounds could be incorporated to strengthen immersion!

Here's my latest portfolio reel: 

And here's my website, for more details about myself (feel free to ignore the 'rates' section - this project has a different financial aspect, as you mentioned): https://borealisgames.carrd.co/#Music

Would love to chat to you!

I sent you a discord invite :) 

Hi! The enthusiasm for the game is palpable and a Metroidvania game sounds like a great project! I would like to apply for the role of Soundbinder.

Name: Giuliano (He/Him)

Timezone: CET or GMT+1

Discord: giulianocau

I've worked on Music and SFX for games and short film for about 9 years, with many collaborations on GameJams and indie developers, so I had the pleasure and fun to work on many different styles of games.

You can check my website here:
https://giulianocau.wixsite.com/musicsound/myworks

Or...

Here's the most recent Showcase Reel I have:

The concept of a paper-made world sounds super interesting, I'd love to chat a bit more about it!

Sent you a discord invite :) 

Hi! This sounds like an amazing project, and I would love to apply as The Scribe

Name: Cloudy (she/her or they/them, I don't particularly care)

My timezone would be PST, or Pacific Standard Time

Discord: clouds_in_the_rain

I don't have an official professional writing portfolio, but I am currently pursuing a degree in linguistics, and have been a freelance writer for a number of years. The love you have towards this project shows, so I wanted to apply, even if it's a long shot.

I'm sorry! I promised this role to someone else earlier today on another platform; but I will keep your profile on hand for if things don't work out with them. 

Best of luck with your degree, Cloudy!

Hello!

I would like to apply for the role of The Illuminator. 

I'm a 2D artist with more than 10 years of experience in 2D digital art, having used both Photoshop and Krita. I love bringing my ideas to life and helping others do so. I have mostly done game fan art in the past, and recently started bringing my own ideas to life. I love fantasy stuff but I can adjust to whatever suits your needs. I can also do traditional art, and I'm just getting started with 3D as well. I hope to make new acquaintances and to get into the industry!

Name: Lena

Discord: beyondoursoul (#6563)

Timezone: GMT+1

Hours: Flexible

I'll leave a link to my portfolio: https://artstation.com/shayin-k 

The game idea sounds very interesting to me. I'm looking forward to learn more about it. :)

I reached out to you on DC :)