Once a new Unity developer joined a studio we’re working with.
Day one looked familiar: digging through scripts, asking “what triggers this event?”, pulling seniors into Slack threads, slowing the sprint.
Normally, that’s two weeks before a single meaningful commit. Multiply it by every new hire in a year — and the studio loses serious money to lost focus and onboarding drag.
This time, we stepped in. He asked: “Where’s the player progress system?” And instead of another Slack thread, the map appeared — classes, events, dependencies, API usages, all linked.
What normally drags on for weeks was solved in hours. And the whole team kept their focus. For the studio, that shift meant less interruption, faster onboarding, and higher output per sprint. Not just speed — real ROI. Studios hit this case dozens of times a year. Each one carries a hidden cost — studios can lose as much as $270K annually just navigating code.
Drop in the comments, what do you think about it — and check the links in the comments.

