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A jam submission

Leap Galaxy (demo)View game page

A 2D platformer with a minimalistic aesthetic and gameplay that puts speed and flow first.
Submitted by Anter (@UnTercerWeonMas) — 2 days, 5 hours before the deadline
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Leap Galaxy (demo)'s itch.io page

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Comments

(+1)

Awesome game! I love how customizable the game is. Both graphics and music are great.

There's a bug when showing the minimum time to get the next star. Instead of showing the time to get the second star, it shows the time for the third one. This makes sense when you already have the second one, but not when you only have the first one.

Also, when selecting the next level, it shows the next time of the following level, and again, with the same bug as before.

I'm adding a video showing this.

Overall this game feels pretty much finished. I saw that you're getting ready to sell it on steam, so good luck on that.

If I may, I would like to give you a suggestion. In your trailer the palette selection it's not explicitly shown. You show the different colors, but one could think that this is part of the levels, like in "Baba is You" for example. A  clip with a gameplay, or even a static scene,  changing colors over and over would look awesome. I'm saying this because customization is very appealing for some people, so it definitely will catch some attention. I'm not that fan of customization and I was very hyped when I saw it and even took my time to see all of them to choose one.

Developer

Hey, sorry it took me so long to reply! Thank you so much for the review and bug report. I fixed it before the SAGE build. 
About the suggestion, we'll try to show the customization aspect of the game more explicitly in a future trailer, I've also seen that some people like it. We want to add a shop so maybe while we show that, we'll show how you can pick characters and color palettes. 

Thanks again for playing! 

Submitted(+1)

Super polished experience - the gameplay is simple to understand, art has good contrast that communicates everything clearly and the music is a great choice. Loved the different character options, level select screen and the UI designs.

(1 edit) (+1)

Reversing the shooting direction is honestly confusing because of the dotted lines. It's inconsistent to shoot towards the dotted lines, but to shoot away from yourself. I think in the previous demo it was better. Even though it looks silly, shooting behind yourself to boost took skill and was fun when you do it correctly. But it's just my opinion. The game is still as fun and the new introduction is nice, but I think it should introduce the shooting sooner. Also I hope the tournament game mode will be in the final version.

Update: after playing more and getting used to the controls, I change my mind. It's not bad, it's better. But, I think the levels should be designed with the new shooting direction in mind. Also, maybe change the theme. I think what's confusing is the theme of "shooting a bullet" that boosts you, when in reality it's more like dashing.

Developer

Yeah, I'm pretty mixed here too. The dotted lines made a lot more sense with the previous iteration, same with the blocks you have to shoot at. It was also, in my opinion, more rewarding to get good at that version of the game. On the other hand, this version feels a lot more intuitive for new players (especially once you start thinking of it as a dash) and makes it a lot easier to just do what you want to do. 

At the moment the plan is to include both shooting methods in the full game, and have separate leaderboards for each choice. Maybe it would be better to just scrap the whole shooting mechanic, but I believe it'll be easier for people to get used to dashing if we add a bunch more levels of just shooting to move. 

The mode you mention will be in the final version, and it's already in the Steam demo with online leaderboards.

Thanks for the feedback!

You're welcome and I think you should do whatever you want. But in general I think you should know this version is definitely better than DD61 (the first one I played) in almost every way.

I do think the new shooting direction works better with the dotted lines, but not really with the blocks that activate.

In the previous version trying to boost up would shoot you back into the dotted lines. You need to boost up here because the dotted lines don't give you enough height. Now, it works better, because the directions are changed.

Well that's all, good luck.

Submitted(+1)

10/10

Submitted(+1)

Good thing it's not a gun anymore lol, now I don't feel that confused while pointing and moving. Although those wall switch tiles tiles do trick me, I'm still getting used to those. 

For example: when you are running with your character and you are supposed to shoot those wall switch tiles that open doors, in my case I tend to aim directly at those instead of aiming to the opposite side. I can't think of a different alternative, it seems like it's something that the player just has to get used to.

It's not the same with those "boost lines" that you aim at directly.

Other than that the game is great as always.

Submitted(+1)

Color palettes are a good addition, game could use a greyscale palette so you have a Virtual Console palette. Game starts in English but then says Reintentar for some reason.

Submitted(+1)

I like it a lot, I had a lot of fun playing it. Nice art style, and having the option to change the color palette is a nice touch. It does a good job introducing new level gimmicks/mechanics and they're always a lot of fun as well. The victory screen and the in game text saying "Ready!" are in Spanish for some reason.

Submitted(+1)

controls like butter

(+1)

It was just... good. I was mesmerized the whole time, sorry I don't have any good feedback tbh. I took a break at the 4-2.

Maybe the die -> restart could be a WEE bit faster, when I'm slamming my head against the wall, I want to slam hard and fast.