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such an interesting entry... really ambitious on the mechanics and it could be odd with the 2.5d to know exactly where the  spider was going to attempt to go next with the jumps... I seemed to manage to trap myself (in the picture  posted) I couldn't get up here and think I had messed up the machine above, to not get past the path to the right... I think if I was rating just on potential it might be my favourite entry, but feels like it needs a little bit more finessing  before it becomes what it can become... I hope you continue with this game because more work could raise this from very good to a truly great game. 

Please take my criticism about lack of polish in the spirit it is intended... because the fact you managed to get such a complex mechanic (mostly) working in a Jam is seriously impressive.

Thanks for the bug report and feedback, it’s hugely motivating! No disagreements on the lack of polish, I always want to do more but haven’t figure out how to manage my time well enough yet.

Sorry you got stuck, in the final hours before the deadline I found 2 breaking bugs, one of them lead to a quick “redesign” of the section so I didn’t have time to thoroughly test it.

RE: knowing where the jumps are going; I want to put a marking on the ground so you know when it happens and hopefully that will keep the player oriented. My intent was to have “obvious secrets” where you can see the goal, you just have to realize you can jump there. Though, I really did screw up with one of the turn jumps because if you don’t make the jump, you have to go around again and redo a jumping puzzle, I should be keeping the “context window” small for that stuff you so can try again.

Thanks again for playing!