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(2 edits) (+1)

Wow didn't expect you to find this demo. And yes I do remember you and your game! Honestly doesn't feel that long time ago and  I played it again not too long time ago just to get some inspiration on how to do platforming / animation.

Interesting feedback on the screenshake, I have not touched that part for a long while so I'll definitely consider experimenting more with the shake amount. Especially with the gun as you said, I actually had it have a small shake / lower fire rate at one point and it definitely felt more impactful. I think I changed it because I was inspired by the bot in Nier which is more of a machinegun but I still haven't made up my mind about it. Another good thing about a lower fire rate is that each bullet becomes more important and aiming matters more.

 
And yes enemies definately need more animations in general, I've neglected that part, mostly because they are still very much placeholders. Since this demo I have made them bounce a little by changing their sprite size right before shooting so that's at least something. 

The game is still very early in development and I'm not even sure what it should be about yet so if anyone can get any satisfaction at all from playing it I'm very happy. Hopefully I can start to change the placeholder art (already started a little bit with the main character https://imgur.com/a/ZfBNr3o ) and add a boss fight before the next demo day which is in 2 months.

Thanks a lot for playing my game and giving feedback. Definately didn't expect you to play it and it put a smile on my face to see your name here.

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I'm glad I played it! Excited to see more in the future!

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Also the rain in that image looks awesome! Looking forward to the boss fight and new animations!