I've always been embarrassed to show off my creations, but I decided to create a devlog to structure my thoughts and ideas, as well as keep a report for myself. But if you're suddenly interested, I'm always happy to communicate, discuss and feedback.
Basic info:
Title name - Last breath of harmony.
* Game genre: Visual novel/ turn-based strategy. So far, it's more of a hobby project that I do after work and on weekends for myself.
* Setting - Dark/Splatter fantasy - guts, gore and revolution.
* The battle scenes will be in style of fire emblem/gemfire in the form of 5x5 or 5x1 battles (in boss fights). on 10*10 squares battlefield with some strategy mechanics. The stats of the game characters will be constant, which is justified by the lore of the game - events take place within 1-2 weeks, there is no time to grind the experience. The stats of AI-controlled characters will change to moderate difficulty and lore twists.
* The dialogues will be in the spirit of JRPG in the form of a portrait (not anime)+text in the dialog box, on the background of the game graphics. Cutscenes will be made on the game graphics.
* The turning points will be in styled as cutscene illustrations (fortunately, I have a good designer).
* TRL - Just started. So far i wrote about 90 pages of script, composed about 15 music themes and have all of characters concept and lore in my head (10\35 is drawn by my designer friend).
Deeper concept in message below.
