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as I load the game the one thing I notice is the unique graphic style, which is refreshing, however the 'New Game' and 'Continue' buttons are rather small, I would suggest making them thicker and making the colours when you run your mouse over them a single colour, other than that the main menu is very simplistic and easialy navigatable.

You should change the colour of some of the text, the sprites or move the text over the black space because you can barely make out what the text says since they are both yellow.

This happens with multiple sprites I have seen so far.

When you get to the bull looking boss, the hit box is way off and it takes forever to find out where it is, also the gap of the red tunnel thing is too small and the red wave happen too often happens too often, however I find the difficulty for the a boss once you get a strategy down is nearlt there, just alittle too hard without anysort of upgrade but as it is the boss has too much health and the player looses health way too quickly. I beat that boss once but I don't think I could do it again

I havn't had any errors, however I get did get a random point where my game froze and so I had to restart the game, It might be a good I dea to try and imploment load points incase that does happen again. (I think I got stuck in a wall or something, but I don't know how)

Another suggestion that I migth make is a run or escape feature, because it have found myself in a situation where I have accidentally ran into an enemy, and you just can get away unless you have bombs. Also some of the are way to quick, you can barely get any pixels before they zoom of in another direction.

other than that the game has been great, not too hard and not too easy, a fresh, simplistic design with music that suits it, with a easy to follow story that is also very in depth. I would say that one of the more challenging parts of the game is remembering which parts you have and haven't been in. Great job good luck for the future.

I hope this is sufficient.

Thanks for checking out my game. Your feedback is very much appreciated to improve this game. I will look into your suggestions and see what I can do. As for the second boss, Ja Fraw, I also got responses from other players that he is very difficult. Would increasing the room your character has and slowing it down improve the difficulty?

Yes, It definitely would. It gets easier as you loose more pixels as the sprite is smaller but then you have less health, so I think that both would make a it easier but not too easy. Also the hitbox seens off because you have to point the pixel eater to one side of the sprite in order to take its pixels.

Turns out you were right. There was something wrong with the hit box of the bosses. I've fixed Ja Fraw and gave you the player more room to maneuver so he should be easier to deal with.

Anyways, looks like I have everything I need from your playtest. Thank you very much for your cooperation as playtesting assures me that this game is heading in the right direction.

I don't know if I mentioned this, as I don't recall if you sent me request letter of any kind, but I still have some money left to pay out to playtesters. I give out $10 for a review and $15 for a video. You've done enough of a job to be reward $10. If you are interested, please give me the e-mail associated with your PayPal (as that is the only way I can pay out).

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The email is (this is my dads as I haven't got my pay-pal set up yet) Thanks.

$10 has been sent to the PayPal address.

Got it thanks, (sorry I didn't reply earlier, I was in poland)