I really think the concept behind the puzzles in the first 2 rooms is great and takes full advantage of being a VR game.
The final room felt more like an escape room, which is not necessarily bad and I see you had to fit more of the multi use tool theme in there, but I really wish I could see more puzzle rooms like the first 2.
I love the graphics a lot too! If I had to give what I think could be a point of improvement, it felt a bit too busy with bright colours to me personally, and I wish the interactible objects would pop out a bit more, since at first I was struggling to tell at a glance what I was supposed to pick up and move around, and what was just static set dressing.
Overall an amazing job!
Play game
Robochan - Escape platformer with multitool [VR-JAM 2020]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.455 | 3.455 |
| Theme | #14 | 3.606 | 3.606 |
| Graphics | #18 | 3.879 | 3.879 |
| Overall | #19 | 3.455 | 3.455 |
| Overall | #20 | 3.515 | 3.515 |
| Fun | #28 | 3.000 | 3.000 |
| Originality | #38 | 3.273 | 3.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great job, interesting puzzle mechanics with a cute character!
Comments
The loved the idea! My biggest wish would have been for a cute voice actor to voice robochan and have more dialogue throughout the game. Would give totally Portal type vibes!
I liked the first part of the game with guiding robochan via constructing pathways with the tube pieces but I felt like there could have been more use for the multitool as the only times I really felt I needed to use it was to break the blocks in the 2nd stage of the first part. I agree with another user that the second part of the game felt very different from the first part and I personally left the game wanting to do more with the concepts of the first part of the game than the second. I also feel as though the first stage on the first part was a little vague in what it wanted the player to do as the only instructions were to open a simple box so I toyed around a little bit with its lock thingy but like 4 minutes later I saw the funnel and realized I had to get robochan into there as per the tutorial. I think the box instructions are confusing and lessening the amount of interactable objects in the scene would give the player a better idea of what their goal is as oftentimes I wasn't entirely sure as to what the objective was. Another concern with the game which is just really nitpicky is that this game is very easy to cheat, placing my hands though a door, I can teleport past the puzzles and to the exit. In addition to this, I could avoid the puzzles in the first part by taking a tube, putting robochan into the tube then carrying the tube to the funnel and dropping robochan. I really liked the mechanics for platforming with robochan and if you continue this project I would love to see that explored further as there's tons of potential there with obstructed paths, different interactable objects, etc. This was a good project and had passionate work put in but I just wanted to give as detailed feedback as I could in case you continue working on it!
NICE way to cheat! I never thought about putting robochan in the tube and carry him! Brilliant :D
Jea there are many ways to cheat and thanks for pointing them out. I dont have a script for "not walking through walls" or didn't hink about carrying robochan. I guess you find many ways to cheat in all our games. There is no way to check all that within a week.
Jea you need the multitool, but it was hard for me to find an idea where you have fun and also use a tool the whole time. I dont see the point where your hand or a weapon with 3 bullet types is your multitool. Thats not a tool in my meaning.
Never the less, thanks for your huge message! Was the game fun thou?
It took a bit of time to learn the mechanics, however you did an amazing job with this game. the level of detail is astonishing, the cute little robot ball is my favorite part. i can tell that a lot of time was put into this and i think that if you worked more on this game it could even release as a game on steam. great work
That second part is a bit of a break from the first bit, but I finished the game and had some fun :D Hint 3 was below my floor btw, I figured it out though ;)







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