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A jam submission

K-pop Idol Stories: Road to DebutView game page

A management simulation game about the exciting world of K-pop!
Submitted by Wisageni Studio (@WisageniGames) — 3 days, 18 hours before the deadline
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K-pop Idol Stories: Road to Debut's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#643.7143.714
Sound/Music#803.2863.286
Controls / UI#843.1433.143
Overall Fun#883.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have competed before, how has your game changed?
No, I haven't compete before

Genre

RPG

JRPG | CRPG | MMO| RPG

Sim

Dating | Farm | Colony | City Building

Visual Novel

Rating

For 13+

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Comments

May you make a Browser version of this game?

Developer

Hi, unfortunately, the full version of the game will be quite large because the content and size will be around 7-8 times the current version. So, it probably won't work as a web browser game. I hope you can still enjoy the PC version, and we'll also be porting the game to other consoles.

Submitted(+1)

I played this game on stream: https://www.twitch.tv/videos/2560917305?t=01h02m51s

Overall, the graphics were really nice, and I liked that there were mini-games. I found some of the minigames somewhat hard to play in terms of the controls/UI. I was also disappointed that the demo stopped before the first trial/challenge, because that would have been great to experience.

Each idol had various stats like singing, dancing etc, but I couldn't really tell exactly what each stat is for, or if I should get everything high for everyone, or have different people specialize in different stats. The training also seemed to be for the whole team, so I don't know if I could even have different specialities. I think having different stats is good but there should be some way to understand what they affect.

I was also disappointed that the demo ended before the first trial/challenge, because I was hoping that that would give me a better sense of what the stats do..

The mini-games were overall nice, but there was a few where I didn't feel like the controls/UI was good and I couldn't really play the mini-game properly. One was the auditions, and there might be another but I don't quite remember which one (you can check the VOD linked above).

Developer

Hello, thank you so much for playing the demo version of our game.😄

I have a question, when playing the mini-game, did you use a keyboard or controller? 
So far, controller support isn't fully supported, but we're working on that.

Thank you for the Twitch link. Hopefully, with your feedback, we can improve the game even further.🫰❤️
For now, we've just updated the demo with some hotfixes, detailed at the following link:

https://wisageni-studio.itch.io/kpop-idol-stories/devlog/1034727/hotfix-and-game...

We also plan to update the demo with additional playtime to clear up some of your confusion.

May you make a Browser version of this game?

Submitted (1 edit) (+1)

I had oodles of fun with this demo!

Princess Maker 2 is one of my favorite games, and this game REALLY scratched that Princess Maker 2 itch! But like, if there were multiple princesses and they were k-pop stars and you had to manage them all!

This game is super duper polished visually and the UI looks great. That being said, I did have a FEW issues with the menus. I remember specifically when I decided I wanted to change my group name after initially making it, the game glitched out and I was unable to select a new name. Nothing game breaking, but I had to stick with my initial pick. There were also a few times where the game would prompt me with choices based on what happened during a rehearsal, but the dialogue seemed to be unrelated to what the choice was. Not entirely sure what the deal was! It happened a few times during the stream.

I think some of the minigames could use a bit of tightening... The one for in-person idol auditions felt really off especially, as there was a delay between pressing the button and the light stopping. I sort of got the hang of it when I replayed the minigame, but it was a bit frustrating, especially when the stakes are so high... I gotta get more girls for my k-pop group!

This game is super dense, with a lot of content in it, and I really didn't have many issues with it. I'm really excited to see more! I could see it getting pretty intense with money management, towards the end of the demo (before I knew when it would end), I started to get very worried that I was going to run out of money. That was pretty exciting! I loved the threat of failure!

Overall, there's a lot of fun stuff here, with a fun gameplay loop and concept. I'm realizing now that maybe I'm bias because I ALSO submitted a game to this jam about taking care of members in a band, but the vibes are way different here! Anyway, I'm definitely excited to see more.

I played the game here on stream around 1:03:30

(+1)

I am here to review your game, whatever I played of it that is. I have no video sadly, but I did my best to screenshot what was important (I missed one though).

First off, I really like managment/tycoon sims, so this would click with me well. Reminded me of the VN style VTuber Agency sims I played in the past.

First issue I encountered with the game was a forced fullscreen which led to a "Unsupported Size" error on my moniter, which in my experience is a big pain to fix because as long as the program is running I can't see. Thankfully the game fixed itself but still ran at 1080, which I thought was cool you had that failsafe implemented. My resolution wasn't there in settings, but I do have a weird Aspect Ratio (I forgot it), but for reference I have/use a 1440x900p moniter. Setting resolution lower usually helped me in other games, but I tried in this game and it just blurs everything, so I left it at 1080 (esspecially since it works anyway).

I was a little confused when Enter was not an input for continuing text, like most VN's. But I do later learn it is used as the skip button later on, so it made sense to reserve it for special things like that.

Now, I did have issues with the Animated Scene. It was super cool to have, but I had the major issue of not being able to read (sometimes not fast enough) and see all there is to see in the visuals. Now I do watch subbed anime, so I'm not a noob at speedreading dialog, but I do sometimes rewind 10 seconds so I can see what I misread, or just see the visuals in full without reading. So for this animated scene, I was disappointed in myself for missing out. And I did think it was an animated scene which would allow me to control the text, like the ones where the scene will loop until I finish reading and let it continue with the rest, if you understand what I mean. Because this was super cool to have, but I missed out on some of it because of the text, which I also will complain, what felt like small white text with all the flashy visuals, was hard to read.

When needing to pick my Date of Birth, I had an issue of confusion. Was it Year, Month, Day? Day, Month, Year? For reference I grew up and always used the Month/Day/Year format, but I knew the other one existed. So this confused me for a few minutes until I figured out it was Day/Month/Year, when my first thought was Year/Month/Day. And this is a very minor confusion, but was I setting my age, or setting the year? 1921? Or I'm 21? lol

Minor nit-pick, but if the game takes place in Korea, I would have liked the game to have used Korean dollars(Won) , extra points if the game is priced around Won and Korean prices. Instead it used $$ which made it feel very American for me, lol. Makes it feel like a game made for foreigners, or a foreigner made a game for foreigner (his/her country), if that makes sense. Could be a setting, could not. Ultimattly I'm fine either way, but I wanted to list this thought. It's just something small which would make it feel more closer like I, myself, am in Korea.

Major bug when editing the contract, was it would auto-confirm everytime. And when it doesn't, I can't click my group name, because it would reselect Youth, also when my mouse hovers over a concept it auto-selects which then auto-confirms.

I wish I did take a screenshot of it but had a visual bug where normal UI Controls were being shown, but now on top of the new Controls shown for the current UI that opened. My apoligies for not getting a screenshot on that.

I did read that you could audition on top of the schedule, but did not know it didn't auto-deselect it (I didn't want to do it again, and thought I'd need to manually add autitioning every week), I am unsure if it used up money.

Last issue I had, was the "interview" was always greyed out, so I didn't click it. Then when I tried, and saw it was just artistic choice to grey it out, I regreted never clicking it on my first auditions. Missed out on lore.

The reason I stopped playing the demo was this:

And then I was stuck, unable to select anything but a single invisible button on the window which did nothing. After being stuck I just saved and left the game to leave my review.

Now I did just list a lot of negative things, I did have fun with what I did experience, the Rythm Mini-Game was fun and quite easiy, the audition mini-game not so much in easiness, I did get 4 perfects but my 2nd one I was unprepared for the reasons I listed. Game is my cup of tea, and I did wishlist it for later.

I hope you find this useful, and good luck on game making!

Developer(+1)

Hi Cootadude, thank you so much for your review.

All the details you provide is very helpful for us.
We may still need sometime to find and repro some bugs, but we did working on it and have some hotfix update in here:
https://wisageni-studio.itch.io/kpop-idol-stories/devlog/1034727/hotfix-and-game-dev-of-color-expo-gdocexpo-2025

Do you think it's going to work if we add more button information, i.e 'enter' for skip?

For the animated scene, we'll consider whether we can afford a VA later to help narrate the lines so they don't have to be read.
Or perhaps simply cut out less important words.

We've actually tried using $ instead of Won before.
Unfortunately, when the game was played by people from other countries with different currencies, the price difference was too significant and confusing.
Therefore, we ended up using $ as the in-game currency symbol to avoid having too many numbers and obscuring the value of each cost/revenue.
I hope this is understandable.

We really appreciate your effort to listed down everything, also wishlisted the game.
Thank you!

I had fun messing around with this one. I love games where I'm doing stuff to raise stats to reach goals, so this was right in my wheelhouse. I had a few instances of not being 100% sure how to exit a menu right away, but in general the game flowed well, and I found it interesting. I'm curious to see how the final version turns out.

Developer

Hi, thank you for your feedback. We'd like to know further about the difficulty when exit a menu.
If you will to share further feedback, we have a form here https://forms.gle/VPihg6VWaCFDPwv1A or you can report it here, or  in our discord channel. Thanks again and hope you have a great day!

Cringe.