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Think the update will be out by the weekend?

(1 edit)

Almost certainly yes (fingers crossed!)

EDIT: Dammit! It's done but I can't release until Monday for reasons. Also, I thought it was Thursday today because I am an idiot. It's a shame because it would have been nice to release today... at least this gives me the weekend to clear up any last minute bugs and to look for problems. Sorry!!!!!

See my edited reply ...

Can you email me a copy I can test bugs? If not I totally understand I just love your game.

llama I'm sorry just hold on a little longer! And thank you so much for saying that, you are awesome

Is there any chance we could have an Update log before it's released?

Sure! Also, I'm pretty sure I've missed out lots of other things but this is most of it:

- Pistol rebalance
* Pistol can overheat
* Pistol has heat indicator to avoid overheating
- Total sewer overhaul
* New rooms types
* Various objects in the room that can be used as cover and add visual flair
* Many cosmetic items attached to the walls to make things look different
* Improved map generation algorithm
* The location of the spawn room in now completely random
* Doors have more cover for better firefights
- Total audio overhaul
* Audio feedback for picking up new magazines
* Enemy soldiers yell when they see you
* Bullets emit sound with doppler effect
* Enemy soldiers have heavy footstep sounds; you can hear them coming
* Robots have engine sounds and emit smoke; you can hear them coming and see them better
* Lots more audio cues to make the player more aware of what is happening around them
- Difficulty options
* Easy mode: Deal double damage
* Easy mode: Get 5 health instead of 3
* Easy mode: Item drops twice as likely
* Normal mode: Same as before
* Hard mode: Bullets move twice as fast
* Hard mode: Item drops half as likely
* Steak!
* Cherry pie!
* Vodka!
- Most objects including dead bodies can be picked up and thrown around
* Picked up objects can be used as a shield (but only once)
- Better splash screen
- Lots more I've probably forgotten!

- Improved instructions
- Enemies (esp. robot) get stuck on corners less
- Removed confusing ambient door opening sound effect
- Made SMG magazine orientation more obvious
- Made it easier to pickup magazine item drops
- Lots more I've probably forgotten or too minor to mention!

What I'm working on now:
- Make critical hits clear to the player
- Items despawn, blink before disappearing
- Enemy A.I. tweaks
- (new bug) The minimap has holes in it sometimes :(
- Small cosmetic tweaks to new room types
- Renderer for left controller sometimes turns itself off
- More realistic booze drinking

Bug fixes:
- Fixed soldiers phasing into walls when kneeling
- Fixed particles effects remaining on weapons after map reset
- SMG reloads on map reset
- Fix being able to teleport out of level in tunnels (some exploits still possible on some roof areas)
- Fix robots going crazy/glitching when driving over dead bodies
- Fix the gap in the soldier's hitbox between their head and chest

Known bugs:
- Some teleport exploits still possible on some roof areas
- Enemy soldiers sometimes play walk animation on the spot after player dies
- Player can still eat hamburgers after death
- Player can still open doors after death
- Bullet sound cuts out if bullet immediately hits something after being fired
- Player can shoot / teleport through walls if they put their hand through objects