The controls felt clunky to me, but everything else was on point. Good job!
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Plant Defence Force's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #6 | n/a | n/a |
| Art | #6 | 4.492 | 4.492 |
| Overall | #31 | 3.695 | 3.695 |
| Music | #32 | 3.610 | 3.610 |
| Theme | #36 | 3.881 | 3.881 |
| Fun | #57 | 3.322 | 3.322 |
| Gameplay | #70 | 3.169 | 3.169 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Was not made with KAPLAY
Comments
visually stunning game with a unique concept. I originally found the controls to be hard to use, but as I continued to play it felt much more intuitive. gameplay can become repetitive at a certain point and while having more things to do would make this a more fun game, for a jam entry this was very impressive; would love to see this updated.
Very creative game, really impressive! The music and visuals are amazing, and I liked the variety of flowers and enemies. The only issue for me was the controls, I missed a lot of attacks and even after 10 minutes I didn’t improve much, and the mouse often went offscreen. Great game, good job!
i've never seen anything like this! it's really fun to smack the bugs around, though it's a bit difficult to play on pc because of the vertical alignment. overall, amazing work!
Very interesting 3d rendering style, it had a lot of depth and was really interesting to look at. love the physics based game but it sometimes made the controls a bit finnicky, especially the railguns not shooting directly at the reticles a lot of times. i also wasn't a fan of the bee upgrades, cus experimenting led me to having 2x railguns and regretting it haha. I Really liked it when I finally got my railgun to bloom! Not sure what triggered it but it was exciting! Bombs were my favorite plant and I think I started to get the hang of using them, but they were the most tricky! Great music as well, great job overall!
This game visually look really really good, but the controls felt a little weird and frustrating.
I found myself didn't do a very good in this game for some reason. I feel like I've been playing the game in an unintended way and the amount of time I click off the screen is too much. Even after I beat the game and tried to play it again, I couldn't really shook that feeling away.
But with my user experience aside, I find the game looks incredibly good looking. The visual and audio are good in every way, cool game.
this game need a version with touch screen or something!! really cool game!
Visuals: Awesome. Physics: Very fun to play with. Music: Fitting. Controls? Frustrating... I do really like the concept but found it very difficult to pick up.
I like the concept but I was really struggling to get a grasp of the controls and eventually gave up on it.
Enjoyed the game! The controls were a bit tricky to get used to though, but i was having too much fun to care that much.
great visual ^^
I like that you use 3D then render it look like that ^^
the control is hard to use, I wish it have more resistance so it would move like a catapult
Thank you! We're very proud of the visuals, you make a good point about the resistance of the flowers. That's something we tweaked a few times, it was hard to find a balance between making it feel like the flower "resists" the cursor and making it feel like they're actually following the cursor. We could have probably pushed to make them a bit more "springy" in hindsight. Great feedback!
Great visuals, very enjoyable!! Also love the color combo, great work!
The visuals are very well done, it looks incredibly good. Though the mechanics are kinda hard imo, might just be a skill issue on my side though :) Overall, job well done!
The visuals are stunning and such a creative system for a space invaders like game! I think I must suck though cause im super bad at this one haha!
Super polished entry and really fun trying to master the controls! Y'all have done an amazing job on this one. Thanks for making and sharing it!






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