Thanks for the positive feedback!
About what you said about dying right off the bat, most enemies do give you some time before they become active, but it's a small one ( a randomized time around 2 seconds ) and they become active at the same time. There are others, which were implemented quickly while the game was closed to being finished, who also give a headstart, but their randomized time is different. Could you be more specific about how those sudden deaths were like? Were they caused by the same enemy acting glitchy or is the current headstart time too short?
Also, I do have another game in my page ( I think I promoted it on NOMK's page ). I plan to make more weird atmospheric horror games, but it will take some time since I'm still learning the engine.