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(2 edits)

Already feels fun to me so nice proof of concept. I also like the direction you're going with art and colors. Guiding question answers:

  1. Rhythm felt true to the beat but not to the actual rhythm of the song? Like I felt the keys were arbitrarily selected rather than following the actual song right around the first a -> d -> j -> k section. Controls were a bit jarring at first since I'm used to rhythm games with the keys all next to each other (i.e. 1,2,3,4)
  2. Without reading your description would have no clue to parry. Attack I picked up but I found myself not really attacking as much since I was focusing on the challenging rhythm sections. Except when parrying.
  3. Wasn't able get very far (82,700 score) but ramping of difficulty felt around a medium level difficulty rhythm game so feels good for me.
  4. Only the sword was effective since I'm so focused on the bottom of the screen I don't notice much else.
  5. Auto attack and more healing from potions (this could be contained in an easy/practice mode maybe similar to not having to strum in guitar hero easy mode)
(+1)

thank you so much playing!

yea the actual notes are not to the song... opps :D just cobbled together a simple beat system to try out the idea that will get addressed in a future update. 

I was worried about the parrying idea... ill have to find a way to show that to the player clearly 

I ABSOLUTELY dig the auto attack for an easy mode.... what a great idea :) 

thank you so much for testing this out and providing this feedback. this made my day!