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A jam submission

SOLView game page

An arcade-style gravity physics game.
Submitted by Tread the Dawn Games, coolnether123, ZManJim — 9 hours, 2 minutes before the deadline
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SOL's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15033.5353.535
Creativity#19183.7443.744
Artwork#20523.5813.581
Audio#22433.1633.163
Narrative#37422.3722.372

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Orbit planets in a loop

(Optional) Please credit all assets you've used
Art: Kenney and Foozle as edited by TTDG and ZManJim
Shaders: Pixelipy Pixelipy, Bruno Dalagnol, ahaugas
CC4 Credit: 1LOVE (freesound.org)

(Optional) What would you like to be called if GMTK features your game?
Tread the Dawn Games, Coolnether123, Zmanjim

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

Really cool mechanics and a simple storyline, along with some amazing visuals lead this to be one of my favorites. While it is quite hard to navigate back to base I found it fun to use orbits to launch myself and trying to keep my streak alive was really intense but fun. Good stuff :)

Submitted

Very cool. Really enjoyed it. Pretty hard but eh it's rocket science. It would be nice if the gravity wouldn't suddently stop when you exit the orbit of a planet but be a gradient

Developer(+1)

The gravity does get weaker the further out you go, but you are right, it is rather sudden. 

Technical mumbo jumbo: We wanted to use the Godot Curve type, but couldn't get it working. So we used a linear equation, but it turns out the math doesn't math the way we expected so it's not actually a linear equation lol. By the time we figured that out it was too late to change how gravity was calculated cuz we'd have to edit the curve to make it feel good, but it felt good to us as it was. So we scrapped the curve for our (my) faulty math.

Submitted

This is cool

Submitted (2 edits)

Gameplay was great, I liked the concept! I loved looping around random planets and building up my score, it was so satisfying! I think that a lower orbital decay would be good, because then it would be even more satisfying to loop around the planet multiple times before landing!

Developer(+1)

If you use the brake at just the right time you can go four or five times around the small (red) planets, and two or three around medium (yellow) ones (more if you boost after a bounce!) The big (green) ones are hard to get right but you can go twice I believe.

Glad you enjoyed!

Submitted

Cool concept maybe little bit hard for me but great gameplay!

Submitted

Good to see some real orbital mechanics in a game! Was there a reason you made gravity fields finite?

Developer

Do you mean the size of the green/yellow/red zones? 
They’re limited in size because the original concept of the game was a puzzle game inspired by Angry Birds Space where you have to loop around planets to make it to a goal. But through testing if we discovered it was more fun to try to loop around as many planets as you could rather than try making it to a goal. We never really considered having infinite gravity fields. 

Submitted (1 edit)

I think it would be a fun experiment! and maybe make the orbital decay slightly lower? This might just be the aerospace engineer in me talking, whether it leads to good gameplay who knows

Developer

It might work... But it would definitely break our score system. Right now each time you enter an orbit you add +1 to your multiplier. If the gravity wells (is that the correct term?) are infinite we'd probably have to change how to detect orbital entry.

Thanks for the idea! Glad you enjoyed.

Submitted

Very fun game, it's been a while since i played this type of game. Very satisfying completing a loop.

Submitted

Wow, fellow orbit game! At first it was frustrating figuring out the mechanics; controls, speed, and the right combination of both. It does get better naturally as I got used to it! That being said... I never realized to stop by and buy upgrades.... oops. Planets are pretty, and the art style is quite charming. Great game your team has made, congrats!

Submitted(+1)

oh my god this is hands down my favorite game of the entire jam, the concept is so brilliant, the artwork is awesome, seeing my spaceship just fling itself into the endless void was amusing and i played this game more than any other game in the jam so far, awesome work!

Developer

Glad you liked it!  If you want a fun challenge you can try to flip the score integer to negative.  The shop is (unintentionally) incredibly unbalanced, and you can make unreasonably high combos if you max out every shop.

Submitted

I had a lot of fun with this. It was really satisfying to play. Nice work!

Submitted

Well-polished game; I like the idea, even though I was terrible at aiming the ship.

Submitted

The orbit mechanic is very unique and this is a well-made game, also the name sol makes me remember my country Brasil and the Portuguese language, very cool game (rate mine, please).

Developer

fun fact: The game got titled Sol because that's the name of the star in the center of the map.

Viewing comments 32 to 21 of 32 · Next page · Last page