Woah this game has an amazing concept, great gameplay loop, and fits the theme to a t! i love the twist on the standard shooter/assassination game, and the challenge of needing to set yourself up for future assassinations! The only suggestion I'd give is to restart from the current iteration (e.g. one of the future selves trying to kill the older selves) instead of restarting from the very first run of the loop by default. I get that you'd need to be able to restart from the first run in case you make it impossible to assassinate your old self, so you can give the player an option to restart from the start of the loop or to restart from the current iteration. Great work!
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League Of The Ouroboros Assassins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #221 | 4.133 | 4.133 |
| Narrative | #1025 | 3.267 | 3.267 |
| Audio | #1573 | 3.333 | 3.333 |
| Creativity | #1699 | 3.800 | 3.800 |
| Artwork | #3745 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're an assassin caught in a time loop, turning one kill into infinite paydays. Inspired by the ouroboros, your targets devour themselves—why get paid once, when you can get paid forever?
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Team Snake
Comments
its insane. if you work on it we can absolutely see this in steam
lol This game is like... Creepy fun? It's very satisfying to hit your target! Well done there! And awesome cover image as well!
Also I'd appreciate feedback on my submission if you get a chance!
Probably the best one I've played so far! Awesome concept and gameplay! :D
You did an amazing job! :)
Masterful game design! The escalating challenge through cyclical loops feels brutally satisfying, while the bullet-time scoping mechanic instantly transported me back to SOULHOT. And ‘killing your past self’? Pure The Butterfly Effect genius—a hauntingly brilliant twist.
This is the most irresistibly compelling game I’ve played all jam—a white-knuckle challenge that’s compulsively playable!
Oddly compelling with its precision hit mechanics and well-realized loop idea - even if not original. My main complaint is that I wish this could have been pushed further. Not more loops, but levels constructed with the idea of needing to position yourself properly to get kills on your former selves. It's also quite annoying that you can't restart at the loop you're at and need to try the whole thing again immediately. That as an option I get, but there seemed to be no reason to always take us from the start. A good use of a solid gameplay foundation from asset bundles.
OMG this is actually so creative, having to kill other time loop versions of yourself! the puzzle of having to kill the VIP, but in a way that you can then kill that version of yourself is so fun! also, the VIP being blue implies he is also one of your marks...







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